Junior Member
Join Date: Sep 2010
Posts: 18
|
Strange, I just tried it and hp went from 30/30 to 26/26.
|
#491 |
Member
Join Date: Feb 2011
Location: Warren, OH
Posts: 45
|
Not sure if this has been mentioned, but "firearms" is missing from the list of things available for "Exotic Weapon Proficiency". Individual weapons are displayed, which is fine for "Weapon Focus" and such, but "firearms" is supposed to be the blanket feat for proficiency.
Thanks Chris |
#492 |
Senior Member
Join Date: Aug 2009
Posts: 479
|
Quote:
Exotic Weapon Proficiency: Firearms is a separate feat from the normal Exotic Weapon Proficiency, and it is also that case in Hero Labs. Look for Exotic Weapon Proficiency: Firearms, it is there. |
|
#493 |
Member
Join Date: Feb 2011
Location: Warren, OH
Posts: 45
|
I still don't see it.
I have Ultimate Combat checked (I've had missing items before because I didn't have the book checked). I looked manually. I tried searching for either "exotic" or "firearms". It goes from "Exhausting Critical" to "Exotic Weapon Proficiency" to "Expanded Arcana"... What am I missing here? |
#494 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
There are new settings for firearm availability available on the configure hero form. Selecting "No Guns", "Commonplace Guns" or "Guns Everywhere" on that will remove the EWP (firearms) option (either because there are no weapons for it to apply to, or because the firearms have all been moved down to Martial or Simple).
A new setting in the "Equipment, Weapons & Armor" section of "Optional Rules" - Hide Firearms & Related will also hide that feat. |
#495 |
Member
Join Date: Feb 2011
Location: Warren, OH
Posts: 45
|
Ah, there we go...
I had "guns everywhere" checked because I figured it would give the most variety of guns... Now it's "emerging guns" and the feat shows up. Thanks Chris |
#496 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
Each of those options has specific rules associated with it, like price changes and changes to the feat required - you can right-click on them to read those rules.
|
#497 |
Junior Member
Join Date: Dec 2008
Posts: 16
|
The magus doesn't have the feats light armor proficiency, all simple weapons, or all martial weapons.
Never mind. It wasn't there when I made the magus the first time, but when I went in and made another one, it worked. wierd Last edited by valzin; September 13th, 2011 at 08:54 PM. |
#498 |
Member
Join Date: Sep 2011
Posts: 96
|
Zombies (Aquired Template)
I just started making a Zombie in HL and I think there is something wrong? Since its an aquired template and does get to keep a few things from its previous "life" I started it off with one class level, Barbarian. Then added Zombie Template. All class HD are supposed to be dropped. But it keeps all of them. It does figure out the CR correctly, but the Hit points are too many. Morval Last edited by morval; September 15th, 2011 at 12:04 AM. Reason: I'm wrong, ignore me! :) |
#499 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
|
Message posted in black.
"Zombies (Aquired Template) I just started making a Zombie in HL and I think there is something wrong? Since its an aquired template and does get to keep a few things from its previous "life" I started it off with one class level, Barbarian. Then added Zombie Template. All class HD are supposed to be dropped. But it keeps all of them. It does figure out the CR correctly, but the Hit points are too many." Morval please use an easy to read color (like black) when posting there are some members on this forum that are color blind and we can't help you if we can't see whats on your message, Thank you. Last edited by dartnet; September 15th, 2011 at 05:57 AM. |
#500 |
|
|