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tatteredking
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Join Date: Sep 2010
Location: Rochester, NY
Posts: 263

Old October 18th, 2011, 10:08 AM
I'm looking for a way to increase the cap on abilities. I've got two Edges which increase strength and allow strength to go up to d12+2 and d12+5 respectively. Right now, I can't get above a d12 for some reason.
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Praetor
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Join Date: Mar 2008
Location: Richmond, Va
Posts: 79

Old October 20th, 2011, 05:01 PM
pre-traits/5000
the example shows vigor to D12+4
Code:
 
hero.child[attrVig].field[trtMaximum].value = 10
this is the correct code to increase the cap, but it will not work until the update that caped crusader is working on, right now it will still say D12 no matter how many times you increase the attribute.

Alvin Leadbetter
www.rpden.net
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tatteredking
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Location: Rochester, NY
Posts: 263

Old October 21st, 2011, 10:14 AM
Excellent, Thanks Praetor.

And thanks to Caped Crusader for all his work! I'm sure I'llhavve to go back and correct my user files after his update comes through
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Praetor
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Location: Richmond, Va
Posts: 79

Old October 24th, 2011, 04:52 PM
i was thinking there is a way around this limit that can be done until Caped Crusader sends out the update but it is rather involved and would require several steps. basically you would search to see if the user had the specific edge to allow the increase to D12+2 or D12+5 in an edge that ups the attribute. something like this. though this is not the correct code you know enough to correct it

if herotagis edge name then
if ability= d12 and ability less than d12+5 then
increase die roll +whatever
endif
endif
you'd have to do this code several times to cover every possible result

Alvin Leadbetter
www.rpden.net
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tatteredking
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Location: Rochester, NY
Posts: 263

Old October 27th, 2011, 10:01 AM
Thanks Praetor, I'll see what I can do.
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tatteredking
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Join Date: Sep 2010
Location: Rochester, NY
Posts: 263

Old January 18th, 2012, 11:26 AM
Quote:
Originally Posted by Praetor View Post
pre-traits/5000
the example shows vigor to D12+4
Code:
 
hero.child[attrVig].field[trtMaximum].value = 10
this is the correct code to increase the cap, but it will not work until the update that caped crusader is working on, right now it will still say D12 no matter how many times you increase the attribute.
This works like a charm.

Thanks!
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