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RavenX
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Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633

Old November 17th, 2015, 11:42 AM
Andrew,

When Hasbro purchased WotC outright, they fired damn near all the RPG book writers. Much like what CCP did when it bought White Wolf. Hasbro then put a bunch of board game designers in to take their place that had no experience writing RPG books and 4th edition was born from that. A mistake that gave rise to Pathfinder. Many of the writers fired by the Hasbro buy-out now work for Paizo, Green Ronin, and Kobold press. They're aren't "outsourcing" the writing so much as getting the original writers to do it because they can't write good content and don't have the experience to pull it off. Without the original writers doing the work, the game would not be what it is.

Pathfinder's lead developer, Jason Buhlmann, was actually one of WotC's 3.5 writers. If you look at any number of Eberron books, his name is on the cover. He was a major contributor to Eberron. He took a lot of his writing buddies to paizo. And if I'm not mistaken, the Inner Sea World of Pathfinder was actually written by or contributed to by Ed Greenwood, the same man who gave us the Forgotten Realms. They wouldn't be able to do Forgotten Realms right without Ed's input and the input of his writing staff that once worked at WotC. Hasbro and WotC realized firing these guys was a mistake when 4th edition capsized and started sinking financially but by then the people they fired had jobs already in other companies which they're not likely willing to give up now. They have to weigh the option of job stability vs. being canned again and having to look for a job elsewhere. They really have no choice but to outsource the writing to get the original people writing it again. Dragonlance will require at the very least Margaret Weis to be on board writing before I'd even take a look at the books. If they also signed Tracy Hickman, they'd have a "Shut up and take my steel pieces" moment from me and other loyalists. WotC knows they need the original writers to make the products sellable.

Fantasy Grounds and the Virtual Reality thing are too expensive to be feasible. How many of us have a projector rigged above our gaming tables? When you consider what that alone would cost, it makes Fantasy Grounds useful for running games online mostly, which I am not a fan of. I prefer the group of gamers I game with to be sitting around a table with a cold stein of Guinness and being able to see the d20s roll. This virtual reality thing looks like an attempt by WotC to finish the digital table top tools they advertised in 4th edition. It's nice but it's not something I am willing to throw money at. Dragonlance books written by Weis and Hickman, "Shut up and take my Steel Pieces" but this... no. I'll throw money at dice, books, hero lab, and maybe an odd video game. But frankly I am not going to set up a projector over the top of my table just to use fantasy grounds at the table, and then dump a ton of cash into it after the fact. That money could buy a lot of pizzas from Little Caesar's that would be eaten during gaming.

RavenX Pronouns: She/Her

Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you.

I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all.

Last edited by RavenX; November 17th, 2015 at 11:54 AM.
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