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calculating points from statistics

  • Thread starter Thread starter ace at madbomber.net
  • Start date Start date
A

ace at madbomber.net

Guest
The Inquisitor game system has an "optional" points system. The points for
characters (or part of them) are calculated based off their statistics. For
example:

At each characteristic/statistic (9 of them, I think), the character costs 1
point for every full 10 points of statistic (the statistics are d100 based)
up to 50 points. For every full 10 points over 50 points, he costs an
additional 2 points. E.g. a characteristic of 76 works out at 5 (50/10=5) +
4 (26 rounds to 20, 20/10 = 2) = 9 points (for that characteristic).

How do I do this in armybuilder?
 
There are a number of ways to solve this in AB...

The first method is to use "xlat" to map stats into the corresponding
price. You would need two extra hidden stats for this. The first stat would
receive the "xlat" result and the second would accumulate the extra cost
for all the stats. You would have a string of attribute pairs, with the
first doing an "xlat" of the next stat and the second doing a "base" to add
the cost into the accumulation stat.

The second method is to use a simple calculation. *IF* all calculation
thresholds are multiples of 10, you can use this method. Create a hidden
stat with no decimal points (normal). You can then do the following for
your example below. First, divide the stat by 10, which determines how many
+1s to add to the cost. Then subtract 50 (the threshold for 2 point cost)
and divide by 10 again. This determines how many MORE +1s to add. Since we
already included +1 for each level over 50 in our first calculation, we
only want to increase the cost by an addition +1 per level.

The last method is to use a boatload of options that utilize "usta". With
this method, you start with a base cost of 1 for each stat, define an
option that costs 1 point for a stat value >= 10, another option that costs
1 point for a stat value >= 20, etc. When the stat exceeds the 2 point
threshold, you have the cost be 2 points per option. This is the inelegant
brute force approach (and the most work), but it will work. :-)

Personally, I like method #1, since it's generic and little work to
implement. :-)

Hope this helps,
Rob


At 12:34 PM 9/6/2001 -0400, you wrote:
>The Inquisitor game system has an "optional" points system. The points for
>characters (or part of them) are calculated based off their statistics. For
>example:
>
>At each characteristic/statistic (9 of them, I think), the character costs 1
>point for every full 10 points of statistic (the statistics are d100 based)
>up to 50 points. For every full 10 points over 50 points, he costs an
>additional 2 points. E.g. a characteristic of 76 works out at 5 (50/10=5) +
>4 (26 rounds to 20, 20/10 = 2) = 9 points (for that characteristic).
>
>How do I do this in armybuilder?


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com


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> The Inquisitor game system has an "optional" points system. The points
for
> characters (or part of them) are calculated based off their statistics.
For
> example:
>
> At each characteristic/statistic (9 of them, I think), the character costs
1
> point for every full 10 points of statistic (the statistics are d100
based)
> up to 50 points. For every full 10 points over 50 points, he costs an
> additional 2 points. E.g. a characteristic of 76 works out at 5 (50/10=5)
+
> 4 (26 rounds to 20, 20/10 = 2) = 9 points (for that characteristic).
>
> How do I do this in armybuilder?

Well, personally, I wouldn't worry about the Reconer system, Mike. Remember
that Gav himself wrote that it's othing more than a guideline.


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Yeah, but I do want the "guideline" to be there, as a measuring stick. I
think it's worthwhile. Plus folks are requesting it...So I figure for those
that want to use it, there it is. For those that don't, don't....I'm a
glutton for punishment.

I thought about it, though! As you may have seen, I haven't built it in
yet, b/c I didn't think it was critical at all...

> -----Original Message-----
> From: Chris Beilby [mailto:cbeilby@hroads.net]
> Sent: Thursday, September 06, 2001 9:42 PM
> To: armybuilder@yahoogroups.com
> Subject: Re: [AB] calculating points from statistics
>
>
>
>
> > The Inquisitor game system has an "optional" points system.
> The points
> for
> > characters (or part of them) are calculated based off their
> statistics.
> For
> > example:
> >
> > At each characteristic/statistic (9 of them, I think), the
> character costs
> 1
> > point for every full 10 points of statistic (the statistics are d100
> based)
> > up to 50 points. For every full 10 points over 50 points,
> he costs an
> > additional 2 points. E.g. a characteristic of 76 works out
> at 5 (50/10=5)
> +
> > 4 (26 rounds to 20, 20/10 = 2) = 9 points (for that characteristic).
> >
> > How do I do this in armybuilder?
>
> Well, personally, I wouldn't worry about the Reconer system,
> Mike. Remember
> that Gav himself wrote that it's othing more than a guideline.
>
>
> ------------------------ Yahoo! Groups Sponsor
> ---------------------~-->
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> CLICK HERE to search
> 600,000 scholarships!
> http://us.click.yahoo.com/47cccB/4m7CAA/ySSFAA/IMSolB/TM
> --------------------------------------------------------------
> -------~->
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
 
This worked wonderfully...the only problem I had is that, theoretically,
Inquisitor stats are "limitless" in that there is no ceiling. However, I
was forced to create a "soft" ceiling of 499 b/c rendering stats, from
0-499, in blocks of 10, took up all of the available space in the xlat stat
line, and I didn't feel like creating a second xlat: statline to take care
of the second 500...:) So if anyone is creating a Bloodthirster, you have to
stop their stats at 499 if you want AB to figure their points out...:)

m.e.

> -----Original Message-----
> From: Rob Bowes [mailto:rob@wolflair.com]
> Sent: Thursday, September 06, 2001 3:43 PM
> To: armybuilder@yahoogroups.com
> Subject: Re: [AB] calculating points from statistics
>
>
> There are a number of ways to solve this in AB...
>
> The first method is to use "xlat" to map stats into the corresponding
> price. You would need two extra hidden stats for this. The
> first stat would
> receive the "xlat" result and the second would accumulate the
> extra cost
> for all the stats. You would have a string of attribute
> pairs, with the
> first doing an "xlat" of the next stat and the second doing a
> "base" to add
> the cost into the accumulation stat.
>
> The second method is to use a simple calculation. *IF* all
> calculation
> thresholds are multiples of 10, you can use this method.
> Create a hidden
> stat with no decimal points (normal). You can then do the
> following for
> your example below. First, divide the stat by 10, which
> determines how many
> +1s to add to the cost. Then subtract 50 (the threshold for 2
> point cost)
> and divide by 10 again. This determines how many MORE +1s to
> add. Since we
> already included +1 for each level over 50 in our first
> calculation, we
> only want to increase the cost by an addition +1 per level.
>
> The last method is to use a boatload of options that utilize
> "usta". With
> this method, you start with a base cost of 1 for each stat, define an
> option that costs 1 point for a stat value >= 10, another
> option that costs
> 1 point for a stat value >= 20, etc. When the stat exceeds
> the 2 point
> threshold, you have the cost be 2 points per option. This is
> the inelegant
> brute force approach (and the most work), but it will work. :-)
>
> Personally, I like method #1, since it's generic and little work to
> implement. :-)
>
> Hope this helps,
> Rob
>
>
> At 12:34 PM 9/6/2001 -0400, you wrote:
> >The Inquisitor game system has an "optional" points system.
> The points for
> >characters (or part of them) are calculated based off their
> statistics. For
> >example:
> >
> >At each characteristic/statistic (9 of them, I think), the
> character costs 1
> >point for every full 10 points of statistic (the statistics
> are d100 based)
> >up to 50 points. For every full 10 points over 50 points,
> he costs an
> >additional 2 points. E.g. a characteristic of 76 works out
> at 5 (50/10=5) +
> >4 (26 rounds to 20, 20/10 = 2) = 9 points (for that characteristic).
> >
> >How do I do this in armybuilder?
>
>
> --------------------------------------------------------------
> -------------
> Rob Bowes (rob@wolflair.com)
> (650) 726-9689
> Lone Wolf Development
> www.wolflair.com
>
>
> ------------------------ Yahoo! Groups Sponsor
> ---------------------~-->
> FREE COLLEGE MONEY
> CLICK HERE to search
> 600,000 scholarships!
> http://us.click.yahoo.com/47cccB/4m7CAA/ySSFAA/IMSolB/TM
> --------------------------------------------------------------
> -------~->
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
 
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