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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old February 17th, 2014, 08:13 PM
Quote:
Originally Posted by rcsob657 View Post
Hey thanks for the update. Will this new release have the Vitalist in it?
I am sorry to say no. The next step is to work on the PU PrC's and then after that we can look at the Expanded classes where the Vitalist is from. Hopefully those will go faster. But all the linking to "spells" has to be removed and setup for Powers. Some of that goes easy other spots not as easy.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #181 Reply With Quote
ShadowChemosh
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Join Date: Jan 2010
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Posts: 10,729

Old March 2nd, 2014, 12:21 PM
V2.0 is out the door! I will try to get the PE spells converted over to Powers and get it sent over to TCArknight tonight hopefully. So the PE class, feats, and Powers should be coming soon!

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #182 Reply With Quote
Xacus
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Join Date: Oct 2013
Location: Denmark
Posts: 1

Old March 4th, 2014, 12:46 PM
Looks very promising.

One thing...

I made a Human Psychic Warrior, Level 3.


On the Psionics tab, when I active a power, none of the powers effects armor class, damage, saves or any other thing on the character?

And neither does activating Trance (Weaponmaster's Path) on the In-Play tab.

Is it not implemented yet?
Xacus is offline   #183 Reply With Quote
ShadowChemosh
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Old March 5th, 2014, 03:05 PM
Quote:
Originally Posted by Xacus View Post
On the Psionics tab, when I active a power, none of the powers effects armor class, damage, saves or any other thing on the character?
Powers are just like HL spells. So no they will never affect your character when in use as their is too many variables. How long is it on for? Did it get dispelled. Did you turn the power off?

So eventually just like spells someone will have to spend the time to code each one as an Adjustment. Last look I saw 336 powers that is not going to happen anytime soon. Sense even the spells that come from LW are not all done yet.

Quote:
Originally Posted by Xacus View Post
And neither does activating Trance (Weaponmaster's Path) on the In-Play tab.

Is it not implemented yet?
I thought the code was all working for paths. I will add this to the to-do list for next release. Thanks

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #184 Reply With Quote
jbearwillis
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Join Date: Dec 2009
Location: Independence, Mo
Posts: 797

Old March 5th, 2014, 05:32 PM
I was wondering if "Improved Psicrystal" has been implemented yet and if it has how do I add to my Psicrystal. Thanks for any help.
jbearwillis is offline   #185 Reply With Quote
ShadowChemosh
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Old March 9th, 2014, 06:41 PM
Quote:
Originally Posted by jbearwillis View Post
I was wondering if "Improved Psicrystal" has been implemented yet and if it has how do I add to my Psicrystal. Thanks for any help.
After looking into the Psicrystal stuff I figured out its not currently working very well at all. Currently we use the same mechanics as a Arcane Familiar and HL gets confused in several situations if you have a real Arcane Familiar.

So the last bug I am working on is Psicrystals and its requiring me to build a whole new set of mechanics from scratch. In the next release psicrystals will get added through the "Other" tab as a minion. This provides allot more customization for the all the "unique" things that make a Psicrystal.

So the next release should have a much better working psicrystal.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #186 Reply With Quote
ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old March 11th, 2014, 11:00 PM
Quote:
Originally Posted by jbearwillis View Post
I was wondering if "Improved Psicrystal" has been implemented yet and if it has how do I add to my Psicrystal. Thanks for any help.
I have "Improved Psicrystal" feat correctly working now.

I am pretty close to finishing the Psicrystal. I just have to finish up some of the auto-leveling of the psicrystal. Specifically its Intelligence bonus, Natural Armor bonus, and to set its Skill Ranks being equal to its master.

I will list some detailed info later but for editors here is the new Tag Groups for Psicrystals:
Code:
  <!-- Psicrystal tags -->
  <group id="Psicrystal" name="Psicrystal">
    <value id="Personalty"  name="Psicrystal Personalty Selector"/>
    <value id="Allowed"     name="Hero has a Psicrystal"/>
    <value id="MasterMile"  name="Within 1 Mile"/>
    <value id="MasterArm"   name="Within Arms Reach"/>
    <value id="BonusLvl"    name="Psicrystal +1 lvl"/>
  </group>

  <!-- Psicrystal Bonus tags -->
  <group id="PsicrysBon" name="Psicrystal Bonus">
    <value id="2"           name="+2 Bonus"/>
    <value id="3"           name="+3 Bonus"/>
  </group>

  <!-- Psicrystal Bonus Type tags -->
  <group id="PsicryType" name="Psicrystal BonusType">
    <value id="Skill"       name="Skill Benefit"/>
    <value id="Save"        name="Save Benefit"/>
    <value id="Other"       name="Other Benefit"/>
  </group>

  <!-- Psicrystal Thing ID tags -->
  <group id="PsicrystID" name="Psicrystal Thing IDs" inherit="ClassSkill">
    <value id="AllCraft"    name="bonus on Craft checks"/>
    <value id="svFort"      name="bonus on Fortitude saves"/>
    <value id="svWill"      name="bonus on Will saves"/>
    <value id="svRef"       name="bonus on Reflex saves"/>
    <value id="Initiative"  name="bonus on Initiative checks"/>
    <value id="Knowledge"   name="bonus on one Knowledge skill"/>
    <value id="Concentr"    name="bonus on concentration checks"/>
    <value id="skPUAhypno"  name="bonus on Autohypnois checks"/>
  </group>

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.

Last edited by ShadowChemosh; March 11th, 2014 at 11:03 PM.
ShadowChemosh is offline   #187 Reply With Quote
jbearwillis
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Join Date: Dec 2009
Location: Independence, Mo
Posts: 797

Old March 12th, 2014, 07:21 AM
Coolness - Thanks!!!!!!!
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djdragon
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Join Date: Mar 2009
Posts: 6

Old March 12th, 2014, 05:27 PM
Thanks for all the work. You have made my life easier. When you get a chance can you look at the War Mind. Every time I load an update I have to fix the Attack progression Skill points and Saves. Don't know if anyone told you that they are wrong in your base set. I also had trouble with the expanded knowledge feat it wont let me pick a class to choose a power from.
djdragon is offline   #189 Reply With Quote
ShadowChemosh
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Location: Chicago, IL (USA)
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Old March 12th, 2014, 06:19 PM
Quote:
Originally Posted by djdragon View Post
Thanks for all the work. You have made my life easier. When you get a chance can you look at the War Mind. Every time I load an update I have to fix the Attack progression Skill points and Saves. Don't know if anyone told you that they are wrong in your base set. I also had trouble with the expanded knowledge feat it wont let me pick a class to choose a power from.
I will take a look at these for the next release.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #190 Reply With Quote
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