Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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No that's racist dude! (sounding like our favorite Big Bang character)
Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV |
#11 |
Senior Member
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No, it's not!
Obviously some undead are people, like liches and vampires. Not so sure about undead you can't converse with like skeletons and zombies. In AD&D terms, it's probably the number of hit dice they have. Vitalist indeed! I have plenty of vitailty, despite my advanced age! -- Lexin GM from Gwynedd, Wales - seriously old school - playing RPGs since 1980! Tools: Realm Works, HeroLab, Campaign Cartographer 3+ |
#12 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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Corporations often act like the undead. So therefore, undead are people.
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#13 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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Lol!!
Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
#14 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Quote:
Corporations = People Corporations act like Undead = Undead Therefore: People = Undead You'd also have to incorporate every undead being in existance, as well as all living mortals who have every participated in a Zombie run or dressed up as dracula for Halloween. I'll leave the paperwork on your desk, have fun! |
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#15 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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@Aaron: Orcus would be proud to count you as a minion. You do him proud.
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#16 |
Senior Member
Join Date: May 2007
Location: Louisville, Ky
Posts: 330
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Quote:
The error says: Unable to move category. Topics may not contain Articles, and Articles may not contain topics. Moving this category would violate one or both of these rules . . . So, what am I doing wrong? I am not sure about step #4 from Robs post. Is there a way to do that I'm missing? |
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#17 |
Senior Member
Lone Wolf Staff
Join Date: Jun 2011
Posts: 1,090
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Sounds like you have your duplicate Cloud Giant article contained under another article. Remove the container (edit the topic and clear the containing topic). Then go back and move the category.
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#18 |
Senior Member
Join Date: May 2007
Location: Louisville, Ky
Posts: 330
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Quote:
I would suggest: 1. We need a better way to do these sorts of things. I don't understand why articles and topics have to have such strict separations? I'm assuming there is a reason for the rule, but I do this sort of thing fairly often and this is a very cumbersome way to do what seems like something that should be a built in feature. Surely I'm not in the minority of DMs that find it advantages to copy a stat black and re-name it as an NPC rather than creating it from scratch? 2. The current method should be added to one of the manuals for easy reference. Thanks for the quick reply David! |
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#19 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,516
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Quote:
Yes, a Stat Block. The intent was that you wouldn't enter stat blocks as a bunch of snippets in Realm Works; you'd use Hero Lab or Statblock snippets to store the game definition of a character/creature/etc. Those can be copied (or quickly recreated and altered, for external tools) to create an individual if the individual needs their own custom stats. (Plenty of NPCs in my adventures would have character and story bits but use a generic stat block to which I could just link.) Last edited by Parody; August 31st, 2015 at 11:14 AM. |
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#20 |
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