Senior Member
Join Date: Jun 2007
Posts: 273
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Programming some templates, I have some questions.
Some Undead templates use CHA instead of CON to determine the bonus Hitpoints per HD. How can I change the attribute for calculating HP? |
#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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The "Use CHA instead of CON" thing is a feature of the undead type, not necessarily any template. It should automatically occur if you select Undead for the "Override Type" selection on your template.
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#2 |
Senior Member
Join Date: Jun 2007
Posts: 273
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Ah, OK...
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#3 |
Senior Member
Join Date: Jun 2007
Posts: 273
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The "Singer of the Blades" Archetyp has the "Song of Blades Style" Ability which grants a dodge bonus to AC when wielding a longsword or rapier. How can I check this in a script?
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#4 |
Senior Member
Join Date: Jun 2007
Posts: 273
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Another question: I have a list of new weapon properties. When I create a custom magic item in HL I can use them. But how can I use them in the Magic weapon editor? Didn#t find any possibility to use them. Or have I bootstrapped them manually?
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#5 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Quote:
Now you can do a foreach on your class ability looking through the weapons that are equipped. If the equipped weapon is either a longsword or rapier, then have it add the dodge bonus. |
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#6 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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I'm not exactly clear on what you are asking but I will take a whack at it. If you mean you are creating a specific magic weapon in the editor (for example, the Sunsword) and you want to add magic weapon powers (for example, keen, or any other ones you have made custom), you should bootstrap them to the weapon. Does that answer your question?
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#7 |
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Join Date: Jun 2007
Posts: 273
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#8 |
Senior Member
Join Date: Jun 2007
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#9 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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