Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Army Builder Forums > Army Builder

Notices

Reply
 
Thread Tools Display Modes
harkan
Senior Member
Volunteer Data File Author
 
Join Date: Mar 2005
Posts: 345

Old June 4th, 2005, 11:37 PM
if it could be individually controlled, i.e. user selects a ruleset which specifies use footnotes and this applies to all options, or selects another ruleset, they are then given text in the list and footnotes etc, so if the footnote switch could be controlled by script I think. Also an ability to group the footnotes by otpion type, i.e. to continue on the magic theme, fire spells, earth spells and the like, instead of everything being alphabetical
harkan is offline   #11 Reply With Quote
rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old June 5th, 2005, 12:39 AM
At 03:37 AM 6/5/2005 -0400, you wrote:

>if it could be individually controlled, i.e. user selects a ruleset which
>specifies use footnotes and this applies to all options, or selects
>another ruleset, they are then given text in the list and footnotes etc,
>so if the footnote switch could be controlled by script I think.

OK, so it really sounds like you want fine-tuning control over footnotes,
as opposed to a blanket on/off state that would be controlled via the
Settings menu. I'll give some thought to how this could best be done.

>Also an ability to group the footnotes by otpion type, i.e. to continue on
>the magic theme, fire spells, earth spells and the like, instead of
>everything being alphabetical

What if the sort were done based on option category first and then
alphabetical within that category? This wouldn't address the grouping by
spell sub-categories, but it WOULD group all spells together, then all
weapons, etc.

There is no information available to AB to know what classifies as a fire
spell vs. an earth spell. The only information that AB has available is the
option category, which could definitely be used as the primary sort key,
but I have no idea how AB would deduce another level of sort that doesn't
exist within the data files. The only way to separate out the different
spell categories would be for them to be assigned to different option
categories.

-Rob

---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (408) 927-9880
Lone Wolf Development www.wolflair.com
rob is offline   #12 Reply With Quote
harkan
Senior Member
Volunteer Data File Author
 
Join Date: Mar 2005
Posts: 345

Old June 5th, 2005, 01:05 AM
yeah, that would be ideal thanks
harkan is offline   #13 Reply With Quote
deathlynx
Senior Member
Volunteer Data File Author
 
Join Date: Mar 2005
Location: New Hampshire, USA
Posts: 388

Old June 5th, 2005, 06:08 AM
In the spell example we could make sure they are items with specific tags...then they could be grouped by tag as well...Just a thought there...
Personally I like the idea of optional change to footnote, but I also want to make sure it's not an automaticly availabe feature to the user...In B5:CTA, for example, all of the weapon systems are items and pretty much unique to thier ships...trying to refference them in Footnotes would be a B!tc# as the user would need to make sure they have the right one for the right ship (Arc and AC vary for each weapon)...Could the ability to select be made by a checkbox in the Def file in the same manner as squads?
deathlynx is offline   #14 Reply With Quote
Warmonger
Member
Volunteer Data File Author
 
Join Date: Apr 2005
Location: North Western Arizona
Posts: 97

Old June 5th, 2005, 08:35 AM
If the overall options are controlled individually, by author coding, then it would be ideal I think. BFG like the B5:CTA Deathlynx is talking about, would be static, whereas other games can be more customized by the author. Sorting by category then alpha sounds fine to me. I hadn't realized it ignored category/priority until I was actually trying to organize stuff in a specific order for the footnotes.
Warmonger is offline   #15 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 02:56 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.