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Adam.Ormond
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Join Date: May 2010
Location: Maryland
Posts: 167

Old July 29th, 2011, 08:42 AM
If AP packages were sold, I'd probably buy them if they also included por files for all encounters. With corrections made to stat blocks of NPCs when they're invalid. I can't believe how many errors are in the PFS modules. I suspect the AP NPCs are no different.
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chiefweasel
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Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322

Old July 29th, 2011, 10:11 AM
ya some of those AP are really bad. Piazo is using a different system for their NPC creation. i know that some folks have done the NPCs for the AP, I didn Kingmaker, although there are a few errors i need to get back to and fix (after Gen Con).

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Kaleb
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Join Date: Aug 2010
Posts: 576

Old July 29th, 2011, 07:17 PM
When is the oath of Undeath for the Paladin Archtype from Ultimate Magic going to be added to Hero Lab The Sin Seer feat seems to
missing too.
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chava
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Join Date: Jan 2011
Location: Honolulu
Posts: 250

Old July 30th, 2011, 01:22 AM
Oath of Undeath is in as a archetype isn't it?

Wanders off to go check.

Yep: paladin archetype on the Classes tab.

And sin seer is a feat. Do you have the Ultimate Magic button checked for the character?

Last edited by chava; July 30th, 2011 at 01:27 AM.
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Unseelie
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Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257

Old July 30th, 2011, 09:50 AM
Quote:
Originally Posted by Leonal View Post
AFAIK not all of the monsters in the older APs are OGL and some were only licensed for that specific AP, so that's also an issue.
Exceptions like the Coeurl are understandable. I can deal with those not being included for legal reasons.
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Kaleb
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Join Date: Aug 2010
Posts: 576

Old July 30th, 2011, 12:33 PM
Sory forgt to check the Ultimate Magic check box in the configure character. Perhaps as new content is added the priorty could be reversed all content is on all the tme and if you want to exclude content then check the box for the content that you want to exclude.

Lookinfg forwad to UC being added and the Bladebound Arctype.
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Mathias
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Old July 30th, 2011, 12:46 PM
Quote:
Originally Posted by Kaleb View Post
Sory forgt to check the Ultimate Magic check box in the configure character. Perhaps as new content is added the priorty could be reversed all content is on all the tme and if you want to exclude content then check the box for the content that you want to exclude.
Did you open and save this character between when Ultimate Magic was first released and when you purchased the Ultimate Magic package? If a character has not been saved between when a package is released and when you add the package, the new material should be active by default.
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CapeCodRPGER
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Join Date: Nov 2010
Posts: 84

Old August 4th, 2011, 03:14 PM
Any ETA on when the archtypes from ultimate magic will be out?
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Bishop37
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Join Date: Mar 2007
Location: Austin, TX
Posts: 267

Old August 4th, 2011, 07:39 PM
Quote:
Originally Posted by CapeCodRPGER View Post
Any ETA on when the archtypes from ultimate magic will be out?
Umm...all of the archtypes from Ultimate Magic are out (assuming you have the UM data package). A few still have "not yet implemented" features, but they are all available to select and use.
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CapeCodRPGER
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Old August 5th, 2011, 12:36 AM
Quote:
Originally Posted by Bishop37 View Post
Umm...all of the archtypes from Ultimate Magic are out (assuming you have the UM data package). A few still have "not yet implemented" features, but they are all available to select and use.
Your right. I meant to ask when the bladebound weapon info be fully put in.
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