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sprysprocket
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Join Date: Apr 2011
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Old April 8th, 2011, 04:39 PM
Characters that start with heavy armor (e.g. Skaven Warlord), and that choose to wear magic armor (e.g. Armor of Destiny) end up with an incorrect Save.

Skaven Warlord (Heavy Armor) : Save = 5+
Skaven Warlord (Armor of Destiny) : Save = 3+

It appears that armor bonuses to Save are applied without first checking to see if the unit was already wearing armor.

[Note: I'm a complete newby to both this tool and this game system, so forgive me if this report is bogus for any reason!]
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Yobtar
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Old April 8th, 2011, 05:59 PM
Thanks for reporting this bug. It occurs for me also.
Im sure Ultraprime will get on a fix for this asap.
Think this relates to the bug I posted about previously which was the chieftain/warlord issue with the Armor of silvered steel. The fact that the chieftain and the warlord both come with heavy armor throws a big wrench into the armor save mechanism.
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Ancelica
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Old April 10th, 2011, 05:32 PM
disregard

Last edited by Ancelica; April 10th, 2011 at 05:35 PM.
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UltraPrime
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Old April 10th, 2011, 09:35 PM
Yobtar is correct. A small problem with a pretty straight-forward fix (I think, I've done so much work on these files recently I can practically reprogram in my head!).

As I said in other thread, got some work on in house for a couple of days, so if nothing happens til mid-week, don't worry
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Yobtar
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Old April 22nd, 2011, 07:32 AM
I take it that this bug was fixed with the update released on 4/22? I cannot replicate it after uploading the patch.
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john310
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Old April 26th, 2011, 01:53 AM
You can only give a wizard a magical armour if he can take a mundane armour of that type.
It is on page 500 last the paragraph something about magic disturbance, I have another language version of the book so it is propably not the right word.

Or am I wrong?
Sorry If I am to harsh.

Alan
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