Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,207
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On the configure hero form that you see when you create a new character (or go to the character menu and select "Configure Hero Form", click on the list of options that's on the right hand side. Near the bottom of this list will be "Hide Unarmed (in weapons)" |
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#131 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,207
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#132 |
Junior Member
Join Date: Aug 2010
Posts: 16
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I think this is all my fault, I was trying to select the Improved Natural Attack (bite) evolution and the Bite evolution was throwing me off. But I did notice that HL says you need to be a 5th level summoner to select the Improved Natural Armor Evolution and thats not correct.
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#133 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,207
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#134 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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#135 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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He is kind of rambling but the important part is "For now, though, it's safe to assume that a mount that's trained for war gets Light Armor proficiency for free, but needs to spend feats to get better armor. This does mean that most normal horses will never be able to get heavy armor training, and I'm kind of okay with that." Hope that helps. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#136 |
Junior Member
Join Date: Oct 2010
Posts: 4
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Not sure if this is a bug but when changing the size category of a 2-handed weapon to small for a medium sized creature it becomes light and 1-handed and reduces the atk bonus by -2 which is correct.
However if you dual wield say a small greataxe you get the 1.5x str bonus (not sure if thats normal or not, i get the impression from other places that the 1.5x str mod is to a weapon considered 2-handed not if you wield it that way) and you don't receive a further -2 to your atk bonus if you have two weapon fighting. Is that correct? currently I get a 1.5x str mod to dmg and only -2 atk bonus to both weaps, which in this case leaves me with +7 to atk bonus from a +9 normal on both, i wouldve assumed that i would get the extra -2 to atk bonus from dual wield to give a -4 total. |
#137 |
Member
Join Date: Aug 2010
Posts: 37
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If you are wielding one weapon in each hand, you cannot get 1.5x STRmod, because you aren't using anything 2-handed, you are using a 1-hd weapon in each hand. Assuming you have the Two-Weapon Fighting feat, this will affect your attack modifier as follows: you are at -2 to both attacks for using a weapon sized for something other than yourself, and -4 to each hand for two-weapon-fighting with a 1-hd weapon in each hand. This is a total of -6 penalty to each attack (-2 for wrong-sized weapons, -4 for TWF with 1-hd/1-hd weapons) Quote:
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#138 |
Junior Member
Join Date: Oct 2010
Posts: 4
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Thats right, thats what i was assuming when i saw it. Hero Lab seems to be only giving me a total of -2 to atk with TWF for both hands and its applying the 1.5x str mod to both weapons.
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#139 |
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