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dungeonguru
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Join Date: May 2016
Location: Louisville, KY
Posts: 107

Old August 11th, 2017, 09:04 AM
I just finished up putting a lot of the missing creature variants and templates from the Monster Manual into the next patch. One thing I noticed is that if you pull an SRD monster like Acolyte in with the Encounter Builder and try to give it a template that has a source tag, or bootstraps a special ability that someone gave a source, the template won't fully apply or sometimes won't show as an option.

The fix is to go into Configure Hero and make sure all the proper community sources are checked (when you use encounter builder for SRD monsters, they don't have any sources checked). I'm thinking this procedure should be in bold in some FAQ somewhere about using the Encounter Builder or looking at old .POR and .STOCK files.

I'm looking forward to next release now, there is a lot coming with this one.

DM'ing since 1984's red box. CERTIFIED OLD COOT

LW Products: Hero Labs, Realm Works
Other Tools: CC3+, Inspiration Pad Pro
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Hansmo
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Join Date: Aug 2016
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Old August 11th, 2017, 09:13 AM
Quote:
Originally Posted by Galahan View Post
I want a Goristro familiar
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dungeonguru
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Join Date: May 2016
Location: Louisville, KY
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Old August 11th, 2017, 09:28 AM
Quote:
Originally Posted by Hansmo View Post
I want a Goristro familiar
No, they want to be cuddled too much and can't be housebroken, you're better off without it.

Seriously: I'll slap a ticket up and get it removed since it's an easy fix.

DM'ing since 1984's red box. CERTIFIED OLD COOT

LW Products: Hero Labs, Realm Works
Other Tools: CC3+, Inspiration Pad Pro
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Hansmo
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Old August 11th, 2017, 09:33 AM
Quote:
Originally Posted by dungeonguru View Post
No, they want to be cuddled too much and can't be housebroken, you're better off without it.
https://www.youtube.com/watch?v=jPdHaNr0OAY
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dafrca
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Join Date: Aug 2012
Location: Burbank, CA
Posts: 119

Old August 13th, 2017, 07:25 PM
Quote:
Originally Posted by dungeonguru View Post
I'm looking forward to next release now, there is a lot coming with this one.
I agree, I am really looking forward to this update. I have no skills at all so I have not been able to help. I do really love what the team has offered us so far and I know this will be wonderful.

I rolled another 1?
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daplunk
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Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 1,694

Old August 19th, 2017, 03:52 PM
v2.0 August 19, 2017

New Features
  • Unearthed Arcana - Mystic V3
  • Unearthed Arcana - Spell Less Ranger
  • Unearthed Arcana - New Warlock Otherworldly Patron - Hexblade
  • Unearthed Arcana - New Warlock Otherworldly Patron - The Raven Queen
  • Unearthed Arcana - New Warlock Otherworldly Patron - The Celestial
  • Unearthed Arcana - 20 New Warlock Eldritch Invocations
  • Unearthed Arcana - New Wizard Arcane Tradition - Lore Mastery
  • Unearthed Arcana - Starter Spells Added
  • Unearthed Arcana - Updated Circle of the Shepherd to the New June 5th Unearthed Arcana
  • Unearthed Arcana - Updated Oath of Conquest to new June 5th Unearthed Arcana
  • Curse of Strahd - Haunted One background, Equipment, Magic Items, Monsters.
  • Volo's Guide to Monsters - All Monsters, Beasts and NPCs
  • Homebrew - New Race (Kasatha) - Pathfinder Conversion
  • Storm King's Thunder - Monsters and Magic Items added. Beta Release.
  • Out of the Abyss - All Items and Monsters
  • Wild Shape Adjustment - Have added a wild shape adjustment. To use it add the creature under the Gear tab as a Mount or Hireling. Then add the Wild Shape Adjustment. The list of creatures is limited to creatures that are setup as a Mount or Hirelink within the editor.
  • MM Wild Shape (Mounts) - Added all viable options from the Monster Manual so they can be configured using the Wild Shape Adjustment
  • Tome of Beasts Wild Shape (Mounts) - Added all viable options from the Monster Manual so they can be configured using the Wild Shape Adjustment
  • Volos Wild Shape (Mounts) - Added all viable options from the Monster Manual so they can be configured using the Wild Shape Adjustment
  • EN5ider - 07 - Natures Remedy
  • EN5ider - 09 - Circles of Power
  • EN5ider - 14 - Strands of Life
  • EN5ider - 16_18 - King and Country I and II
  • EN5ider - 21 - Forgotten Lore - Arcane
  • EN5ider - 22 - Art of Peace
  • EN5ider - 25 - Paladins Dark Vows
  • EN5ider - 31 - Forgotten Lore - Divine
  • EN5ider - 34 - Chessmasters and Commanders
  • EN5ider - 35 - Masters of the Wild
  • EN5ider - 39 - I Aint Afraid of No Ghosts
  • EN5ider - 42 - Heroes of the Night
  • EN5ider - 44 - Treasures Dark and Terrible
  • EN5ider - 57 - Scientific Sorcerery
  • EN5ider - 58 - It's Never Over
  • EN5ider - 60 - Sinister Spellbooks
  • EN5ider - 61 - Speaking with Fists
  • EN5ider - 63 - Fell Grafts_Alpha
  • EN5ider - 64 - Priests Misfortune
  • EN5ider - 65 - Priests Elemental Power
  • EN5ider - 70 - Children of Earth
  • EN5ider - 74 - Celestial Grafts
Enhancements & Changes
  • Temporary Hitpoint Pools added for Inspiring Leader Feat, reckless abandon (SCAG, Battlerager barbarian, lvl 6th), touch of death (SCAG, Long Death Monk, lvl 3rd), guardian soul(UA Ranger & Rogue, Ranger Primeval Guardian), radiant resilience
    Tribality - Classes - Improved scripting
  • Added projectile category to the firearm weapons. Otherwise they do not add dex bonus to attack and damage
  • Unearthed Arcana Classes - updated to properly handled doubling of tool proficiencies for tools you are already proficient in
  • Cleric Death Domain Reaper ability to include Toll the Dead spell from Starter Spells.
  • Storm King's Thunder New Giant Racial variant traits added
  • Monster Manual > Created Racial Variants for: Demons and Devils to summon reinforcements, Bone Devil hooked polearm, Erinyes rope of entanglement, Ice Devil ice spear, Ettercap web garrotes, variant genies and much more.
  • Horde of the Dragon Queen - Replaced place holders with modified text.
  • Sword Coast Adventures Guide - Replaced placeholders with modified text.
  • Player Hand Book - Replaced placeholders with modified text
  • Shadow Warrior - Coded Cantrip Selection
Bug Fixes
  • Located rogue 'p5ePFCCP' source and resolved
  • Fixed issue with Tempest Domain giving out divine strike as level 17 instead of the Stormblade ability.
  • Volos - Lizard Folk was missing Hungry Jaws from the tracked resource list
  • Volos - Firbolg - Hidden Step was not being tracked
  • PHB - Charger Feat - +8 was being added to the attack roll and should have been the damage roll
  • PHB - Fixed wrath of the Storm, had one too many uses per day.
  • PHB - Fixed Stormborn, flight speed was being granted too early.
  • SCAG - Courtier background proficiency fixed
  • Homebrew - Mousefolk - was missing unarmed strike
  • Unearthed Arcana - Forge Domain - Soul of the Forge now triggering at level 6 correctly
  • Unearthed Arcana - Burglar Feat, Alchemist, gourmand, and master of disguise - correctly doubles proficiency if you already have thieves tools
  • Homebrew - Gunslinger - Bad News Gun damage was incorrect
  • Homebrew - Gunslinger - now correctly gaining Tinker's tool proficiency at level 3 upon choosing the archetype.
  • Homebrew - Gunslinger - now correctly adding proficiency to initiative at level 7 instead of level 3.
  • WarWiz issue - Lore Mastery archetype fixed.
  • LMOP - Spider Staff - damage was incorrect.
  • Unearched Arcana - Warforged - Fixed AC bonus.
  • DMG - Weapon - Wave - Added Melee, Martial, Thrown weapon tags.
  • MtG - Vampire - Added language Common to vamipre race.
  • VGtM - Tabaxi - Fixed claws to act as Unarmed Strikes for Monks, as per Sage Advice/Jeremy Crawford.

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Zilong
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Join Date: Jul 2013
Posts: 5

Old August 19th, 2017, 04:41 PM
Thanks for the huge update!

Also, it seems there's a small bug in which the starter spell "healing elixir" got added as a cleric cantrip but not as a lvl 1 wizard or warlock spell. I'd try to submit a fix myself but I don't really get github. Still, great update.
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dungeonguru
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Join Date: May 2016
Location: Louisville, KY
Posts: 107

Old August 20th, 2017, 03:42 AM
Quote:
Originally Posted by Zilong View Post
I'd try to submit a fix myself but I don't really get github. Still, great update.
Even if you don't know how to use github for updating the code, you should open a new issue.

If you have the actual code from one of your fixes, you can copy/paste it into the new issue for a contributor to push into the next hotfix release.

DM'ing since 1984's red box. CERTIFIED OLD COOT

LW Products: Hero Labs, Realm Works
Other Tools: CC3+, Inspiration Pad Pro
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Dami
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Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 231

Old August 20th, 2017, 03:54 PM
Quote:
Originally Posted by dungeonguru View Post
Even if you don't know how to use github for updating the code, you should open a new issue.
The concern might relate to the fact that even to simply report an issue you have to sign up to github. That might not seem like very much to some people, but personally I don't like registering with a website/company that I'm not going to use or don't know about.

Current RPG's: D&D 3.5 (GM), Pathfinder (Player), Gamma World (GM).
HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP).

DM and player of D&D since 1980.
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daplunk
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Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 1,694

Old August 20th, 2017, 04:03 PM
We use Github to keep track of the issues. If you aren't willing to use the Github then we cant guarantee support for your issue. We are all volunteers and don't have time to go seeking the issues in what ever corner of the internet they are being discussed. We have made a single place for people to report issues and request that people using our content use that single place to report issues.

Realm Works - Community Links
Realm Work and Hero Lab Videos
Ream Works Facebook User Group
Realm Works - Community Content List

D&D 5e Community Pack - Contributor
General Hero Lab Support & Community Resources
D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base
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