Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Savage Worlds

Notices

Reply
 
Thread Tools Display Modes
Gumbytie
Senior Member
 
Join Date: Jun 2010
Location: Florida
Posts: 183

Old June 13th, 2020, 11:26 AM
So finally have the time to purchase and start working on converting some files over to SWADE. Jumping in on Beasts & Barbarians and Crystal Heart.

General questions:
  1. Are knowledge skills still a part of SWADE? I looked thru my book and seems to be no. But if I create a new toon from scratch, just SWADE - no setting books, nada, Knowledge still shows up in my list of skills.
  2. Shields: Okay, so using the editor, where are the fields to input cover modifier and hardness? I do not see them but they show up in the equipment list if you purchase a default shield.

I am sure more questions will pop up as I dive deeper into this.
Gumbytie is offline   #1 Reply With Quote
CapedCrusader
Senior Member
Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 1,394

Old June 13th, 2020, 12:11 PM
Excellent! Please do!

The Knowledge Skill was removed from SWADE. I put in a configuration checkbox so you can re-enable it if you like. If you don't want to see it, uncheck that box.

On Shields, Cover needs to be added, and so does Hardness. Cover I just missed, and Hardness was not in the table so I didn't include it. I'll go ahead and add it when I add Cover.

_
Currently Running: Savage Fantasy
On Deck: Savage Seven Worlds
Currently on Pandemic Hold: Savage Grimnoir, Savage PsiWorld, D&D 5E, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Slipstream, Solomon Kane, Seven Worlds
CapedCrusader is offline   #2 Reply With Quote
zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,812

Old June 13th, 2020, 12:21 PM
For question 1, the sidebar on p. 30 states, "Knowledge has been broken down into the separate skills used in most campaigns. Specifically: Academics, Battle, Electronics, Hacking, Language, Occult, and Science." So technically it is not a part of RAW for SWADE. Of course p. 32 does have a sidebar talking about creating skills. Since Hero Lab has some ability to code in Knowledge skills with some ability to handle that, I would think it's good they decided to keep it available.

Not sure on your 2nd question.

(Edit: Ha! CC posts right as I was typing that response. )

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)

Last edited by zarlor; June 13th, 2020 at 12:23 PM.
zarlor is offline   #3 Reply With Quote
Gumbytie
Senior Member
 
Join Date: Jun 2010
Location: Florida
Posts: 183

Old June 13th, 2020, 03:16 PM
Yeesh, does CapedCrusader ever sleep?

Okay, so I found the checkbox for Knowledge Skill. It works but I think it is backwards.

It says "Use the Knowledge Skill". If is unchecked, Knowledge Skill shows up. If you check it, Knowledge Skill is not used. Based on the wording of the checkbox, shouldn't that operate the other way around?

But, it does work either way so for now I just check the box. Thanks for the timely response.

The checkbox allows the "optional" use that Zarlor points out.
Gumbytie is offline   #4 Reply With Quote
CapedCrusader
Senior Member
Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 1,394

Old June 14th, 2020, 12:54 PM
OK, I'll check that. It's likely a side-effect of the Adventure Edition/Deluxe tagging swap.

_
Currently Running: Savage Fantasy
On Deck: Savage Seven Worlds
Currently on Pandemic Hold: Savage Grimnoir, Savage PsiWorld, D&D 5E, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Slipstream, Solomon Kane, Seven Worlds
CapedCrusader is offline   #5 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 10:01 AM.


Powered by vBulletin® - Copyright ©2000 - 2020, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.