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Pathfinder Bug Reports - version 6.13

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Odd-sized siege weapons are buggy. For example, take a medium character, set the weapon size to Small, and click to add a new weapon. Click "Ballista, heavy". The right pane on the selection screen will show "Class: 2-Hand" and "Damage: 2d10". Click "Add". In the weapon list the damage will now show as "4d8". Click the "?" by the weapon and it will show "Class: Siege" and "Damage: 4d8".

It seems there's no way to actually add an odd-size siege weapon.
 
Falconer (Ranger arch)/Wizard

Anyone else having a problem using the Falconer ranger archetype while multi-classing into a wizard? If you do so and then select a familair for your arcane bond, it does not let you select any animal type for your 'race' for said familair. You can manual select an animal and it will work but then your character is listed with warning (no biggie).

As per RAW, I could not find anything where the Falconer archetype denies a wizard from having a familair.
 
I'm sorry, I've searched for answers on this throughout all the forums and I can't seem to find the solution. As I understand it, an Alchemist that would have a +3 Int. modifier would be able to "cast" an extra 3 extracts per day. But on the Alchemist tab it's showing that I have 3 of 3 "spells'. My Int. is 16. I would just like to know if this is a bug or I've completely misunderstood the Alchemist class.

Thank you so much,
~Dylan
 
I'm sorry, I've searched for answers on this throughout all the forums and I can't seem to find the solution. As I understand it, an Alchemist that would have a +3 Int. modifier would be able to "cast" an extra 3 extracts per day. But on the Alchemist tab it's showing that I have 3 of 3 "spells'. My Int. is 16. I would just like to know if this is a bug or I've completely misunderstood the Alchemist class.

Thank you so much,
~Dylan

Core Rulebook pg 17 - INT 16 gives you +1 1st level spell, +1 2nd level spell and +1 3rd level spell.
 
Core Rulebook pg 17 - INT 16 gives you +1 1st level spell, +1 2nd level spell and +1 3rd level spell.

As Mathias said, Extracts are Table 2.1 in APG per day plus Wizard's Int Bonus per day in Core. Bombs, on the other hand, are Alchemist class level + Int modifier per day. :) There's a LOT to keep straight with Alchemists, but they're fun to play.
 
Holy Gun - Amatuer Gunslinger feat is not replaced with Extra Grit if you take levels in a Grit-granting class.
 
random error. when saving journal to pdf. (save as pdf or print preview pdf button) it doesn't print the word "to"
 
Orc Bloodline for Sorcerers:
Is granting an extra +1 natural armor (+2 when it should be +1 and +3 when it should be +2)
Is giving the 9th level bloodline spell Wall of Fire as a 3rd level spell instead of a 4th level one.
 
The "sepia ellipsoid ioun stone" is not considered a cursed item and is legal for purchase in PFS play.

Also, HL automatically throws up an error whenever I activate a stigmata in the "In-Play" tab on my cleric 8 / holy vindicator 5 character. It says that I can only have 1 stigmata active at 1 time, despite the fact the one I activate is the ONLY stigmata active.
 
Language Domain Spells

Yo--

Can anyone confirm that the Language Domain (Rune) spells are off?

I get a list that looks like this:

1 Comprehend Languages
1 Share Language
3 Tongues
4 Explosive Runes
etc.

The problem is that there are two level 1 spells...and that causes a sad error note when that spell is selected.

Thanks.

-Pain

p.s. I wonder how many people use HeroLab to build a language domain'd Urban Druid.
 
I got an error after the last patch on one of my Characters

Usage pool 'psiPPUsed' has been orphaned for pick index '0'
Usage pool 'jXP' has been orphaned for pick index '0'
Usage pool 'jSP' has been orphaned for pick index '0'
Usage pool 'jPrestige' has been orphaned for pick index '0'
Usage pool 'jPresSpent' has been orphaned for pick index '0'
Usage pool 'facPresSpt' has been orphaned for pick index '0'
Usage pool 'facPresTPA' has been orphaned for pick index '0'
Usage pool 'jPP' has been orphaned for pick index '0'
Usage pool 'jGP' has been orphaned for pick index '0'
Usage pool 'jCP' has been orphaned for pick index '0'

Have no clue what it means
 
I got an error after the last patch on one of my Characters

Usage pool 'psiPPUsed' has been orphaned for pick index '0'
Usage pool 'jXP' has been orphaned for pick index '0'
Usage pool 'jSP' has been orphaned for pick index '0'
Usage pool 'jPrestige' has been orphaned for pick index '0'
Usage pool 'jPresSpent' has been orphaned for pick index '0'
Usage pool 'facPresSpt' has been orphaned for pick index '0'
Usage pool 'facPresTPA' has been orphaned for pick index '0'
Usage pool 'jPP' has been orphaned for pick index '0'
Usage pool 'jGP' has been orphaned for pick index '0'
Usage pool 'jCP' has been orphaned for pick index '0'

Have no clue what it means

This is a temporary glitch - change something about the character (like adding and then deleting a space at the end of the name), then re-save, and you won't encounter it again on that character.
 
Dimorphodon from Serpent's Skull doesn't work for Rangers. I get an error;
"This companion type is not allowed for Rangers. Allowed for Druids, arDrdSauri."

I'd really like this working in a month or so.
 
Dimorphodon from Serpent's Skull doesn't work for Rangers. I get an error;
"This companion type is not allowed for Rangers. Allowed for Druids, arDrdSauri."

I'd really like this working in a month or so.

That is because it is not a Ranger Companion.. Hero Labs is correct.

Though Many GMs expand the ranger Companion list, and there is a ranger archetype that expands it as well.

Rangers by the book only have the companions listed in thier class all others are up to GM discretion.

A ranger who selects an animal companion can choose from the following list: badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper or constrictor), or wolf.
 
The Luck bonus to weapon-based (or usable) Combat Maneuvers doesn't seem to be adding in when the Dueling enhancement (from the Pathfinder Society Field Guild) is added to a weapon.
 
The Luck bonus to weapon-based (or usable) Combat Maneuvers doesn't seem to be adding in when the Dueling enhancement (from the Pathfinder Society Field Guild) is added to a weapon.

Most likely because it is situational and not a atatic bonus to all uses of CMD and CMB.

They usually leave those up to players to track on their own.
 
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