Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Realm Works Forums > Realm Works Discussion

Notices

Reply
 
Thread Tools Display Modes
Chemlak
Senior Member
 
Join Date: Aug 2012
Posts: 432

Old December 2nd, 2014, 08:18 AM
Quote:
Originally Posted by Indus101 View Post
Meek, this was a question I had. If you're creating custom categories, will they not be seen by players when they sync to your realm?
As I understand things, new custom categories are okay for sharing, and you should be okay adding things to existing categories, but if you've customised an existing category and stripped things out, that will cause a problem with sharing, because when you download a new topic that someone has written in the default category format, your copy of RW will throw a hissy-fit because there are missing snippet types that it's expecting to add.

I'm sure Rob or Liz will correct me if I'm wrong.
Chemlak is offline   #21 Reply With Quote
Indus101
Member
 
Join Date: Aug 2013
Posts: 56

Old December 2nd, 2014, 08:51 AM
Thanks Chemlak, that was my understanding as well.

To be clear, what I've been doing is DUPLICATING existing categories that I wanted to modify, so as not to mess with any of the Realmworks defaults.

For example, the "Region: Political", was a detailed as I liked, so I duplicated it and made a "Region: Nation", which was essentially the same thing but with more fields and snippets. I just want to make sure that when my players do sync to my realm, they'll be able to see this new category I created as well as the Realmworks default ones.
Indus101 is offline   #22 Reply With Quote
Parody
Senior Member
 
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,377

Old December 2nd, 2014, 11:01 AM
Categories are contained within the Realm just like Topics/Articles and everything else. When you download a Realm as a player, that Realm contains any new Categories and any changes to the existing Categories.

The Categories are just templates and lists of predefined snippet types. Look at what happens to existing Topics/Articles when you change a Category that's in use: nothing. You have to explicitly go in and tell Realm Works to add any missing Snippets or to rearrange the Topic/Article to match the Category.

While I don't know for sure exactly how Realm Works will deal with mismatched Categories, it shouldn't affect the content itself at all. You might end up with two similar Categories ("Category" and "Category 1", say) with all the new Topics/Articles tied to one and the existing ones tied to the other. You might end up with a bunch of Topics/Articles tied to an existing Category that doesn't match what they look like. It shouldn't matter in the long run. (The LWD folk can correct me if I'm wrong as well. :)

FWIW, I've also been duplicating Categories to customize them to my liking and then hiding the Global ones. For what I've been doing, most of the Categories are too generic and the Topics Categories especially are too detailed in their genericness. (Not to mention that the default Categories and Tags are geared to Pathfinder.) Also, I don't want LWD's changes to the Global Categories and Tags to change what I'm doing.

Don't be afraid to customize your Realms to fit you, especially if you're not planning on sharing with the world. Not all of us are writing non-systemed or Pathfinder supplements for publication on the Content Market.


Last edited by Parody; December 2nd, 2014 at 11:13 AM.
Parody is offline   #23 Reply With Quote
Silveras
Senior Member
 
Join Date: Aug 2010
Posts: 1,521

Old December 2nd, 2014, 04:16 PM
Quote:
Originally Posted by MaxSupernova View Post
They don't even need to be "marketplace" ready. Now that PE is out, just share them with all of us users. We all download the sample realm and view it in RW and get to see how it's structured and laid out and then we can talk about more concrete things.
Of course they have to be Marketplace-ready. That's HOW we will get them.

Which is ONE of several reasons why the Repository and Marketplace are the next "big" projects on LoneWolf's agenda (at least that was the last I read; it has been a while).

Last edited by Silveras; December 2nd, 2014 at 08:09 PM. Reason: Added smiley
Silveras is offline   #24 Reply With Quote
AEIOU
Senior Member
 
Join Date: Jan 2012
Posts: 1,147

Old December 2nd, 2014, 07:37 PM
I have no idea how the importing of material will work.... But if it works the way I think it might, if you plan to put content on the Market, please consider sticking to the standard templates. If you use your own templates for Personalities or Terrain Type or whatever you run the risk of fragmenting the community. It will either take work on the importer's part to consolidate your work into theirs seamlessly. Or they will have multiple versions of the same tags, descriptions, fields which will make maintenance more difficult. Or you may create duplicate names and overwrite material that the importer thought was safe.

I'm hoping someone with knowledge will pipe in and put fears to rest.
AEIOU is offline   #25 Reply With Quote
MaxSupernova
Senior Member
 
Join Date: Mar 2014
Posts: 411

Old December 3rd, 2014, 05:53 AM
Quote:
Originally Posted by Silveras View Post
Of course they have to be Marketplace-ready. That's HOW we will get them.
.
I know you were likely being funny/optimistic, but no actually they don't.

They could be shared today using the PE functionality.
MaxSupernova is offline   #26 Reply With Quote
Dark Lord Galen
Senior Member
 
Join Date: Jul 2012
Location: Texas
Posts: 702

Old December 3rd, 2014, 09:52 AM
Quote:
Originally Posted by MaxSupernova View Post
They could be shared today using the PE functionality.
Shared? You mean viewed right? Currently the PE lets your players( or anyone you grant access to) "view" your realm. But isn't the idea of "sharing" mean to incorporate someone else's data into your realm and use as you wish or modify as it fits your world? Maybe I'm misunderstanding totally what the "Share goal" is....
Dark Lord Galen is offline   #27 Reply With Quote
pyremius
Senior Member
 
Join Date: Oct 2005
Posts: 222

Old December 3rd, 2014, 10:27 AM
The short term goal is to see a completed Realm created by the experts, as a reference point for our own work. For that we don't need to change, only to see and navigate - and Player Edition is supposed to cover that.
pyremius is offline   #28 Reply With Quote
Silveras
Senior Member
 
Join Date: Aug 2010
Posts: 1,521

Old December 3rd, 2014, 07:06 PM
Quote:
Originally Posted by MaxSupernova View Post
I know you were likely being funny/optimistic, but no actually they don't.

They could be shared today using the PE functionality.
Funny? Yes, or at least not snarky.
Optimistic? Maybe. I don't think so.. I think that's how it will work.

"shared using PE funciotnality"? Nope, at least not as real examples.

The purpose of the examples is to show how the "professionals" approach entering their realm data. That includes GM notes and other hidden information. The GM Notes and hidden information are not visible in the Player Edition.. so any of the examples made available by that means would be incomplete.
Silveras is offline   #29 Reply With Quote
MaxSupernova
Senior Member
 
Join Date: Mar 2014
Posts: 411

Old December 4th, 2014, 06:22 AM
Quote:
Originally Posted by Silveras View Post
Funny? Yes, or at least not snarky.
Optimistic? Maybe. I don't think so.. I think that's how it will work.

"shared using PE funciotnality"? Nope, at least not as real examples.

The purpose of the examples is to show how the "professionals" approach entering their realm data. That includes GM notes and other hidden information. The GM Notes and hidden information are not visible in the Player Edition.. so any of the examples made available by that means would be incomplete.
Ah yes. Good point.
MaxSupernova is offline   #30 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 09:51 AM.


Powered by vBulletin® - Copyright ©2000 - 2020, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.