Senior Member
Join Date: Aug 2010
Posts: 1,528
|
In the spirit of my previous thread about Spellbooks, I am posting this one to try to collect the various requirements and issues around tracking Item hardness and hit points. Please advise on any details I may have missed, and make suggestions for how to handle some of the challenges.
General Items have both hardness and hit points, but HeroLab does not track them now. It is easy enough to write the amount of damage in the margins of a printed character sheet, but there is no way right now to track it in HeroLab itself. Requirements
Challenges
Proposal
Last edited by Silveras; March 1st, 2016 at 10:38 AM. Reason: Added Requirements section |
#1 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
|
As I continue to think about this, another proposal for a possible implementation comes to mind:
Because trying to automate the calculation of hit points is problematic for some items, it may be best to only worry about ones actually being damaged. An adjustment that allows the user to select a piece of equipment (like the adjustment for Broken does) and enter the hit points manually in a field. Ideally, the field could be initialized with a value from the Item in question, but the expectation would be that only armor, weapons, and magic items with pre-defined hit points would be populated in this way. The adjustment could turn red to alert the user to add the Equipment Broken adjustment for the same item when it reached 1/2 hit points. |
#2 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
|
I started this some time ago.
Here's the thread link. I'll try to dig out the file too! Here's a link to my file and NOTES Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
Last edited by bodrin; March 1st, 2016 at 01:04 PM. |
#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Quote:
Really I later settled on a whole new "Tab" with a new tables/portals to display and work with the information. But that is allot of hours of work for something I think does comes up not very often in actual games. Yes when you need it then it would be nice to have but I can't justify the hours needed to get it done correctly... Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
|
#4 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
|
That's partially how I got to my second proposal.
The variability of hit points due to magic and special materials makes me think that it is just better to add it to the Adjustment manually when you need to track that piece of equipment's hit points. |
#5 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Quote:
Hence the "its not worth the time investment for such a little return on investment". But it would be cool too do. Of course if I have time to do UI components I really need to fix the Gestalt addon first.... Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
|
#6 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
|
Quote:
|
|
#7 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Quote:
The only thought I had for an adjustment that was not too bad was: 1) It would only work for Weapons/Armor for now. 2) The normal "counter" would be how you track Damage Taken. 3) Change the weapon/armor "Livename" to display the Damage/HP values. 4) Use the "Source" text box to allow someone to type in a "over ride" value for the number of total Hit Points that the item should have. 5) Use a new Helper Pick that stored the number of hit points that each "material" provides plus the base numbers. This would allow people with scripting knowledge to over ride the values for home games. The above would not be "that" bad.... Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
|
#8 |
Senior Member
Join Date: Aug 2005
Location: Chicagoland
Posts: 397
|
I must have an unusual game as it seems to happen all the time in my campaign, so would love "anything" towards that goal. (Throw in one ooze and before you know it you have half the party with damaged items)
Auto-calculations would be cool but I'm fine with manual input. Our problem is, we constantly have to look up and calculate the max HP for an item and it's hardness. If we could do that once and store it on said item... #3 would be "ok" but probably not needed? Adding "Broken" or "Damaged" would be enough but that's not really saving space is it? Preferably an Icon would be better but we can't do that I believe. -Jamz RPTools.net | MapTool Discord Invite Download Latest MapTool Release | Download Latest TokenTool Release |
#9 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Really? I "assumed" players would want to know how much the Hardness/HP value was. And setting it on the weapon 'name' is really the only place I could get it visible.
I would think like your characters HP you would really want to see the Max HP and how much "left" in item HP you have left. Is my weapon almost gone or barely hurt. Icon like view would require making a "new" tab to display this information or LW doing it. Just FYI... Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#10 |
Thread Tools | |
Display Modes | |
|
|