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Ballto
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Join Date: Aug 2015
Posts: 7

Old August 18th, 2015, 10:23 AM
I'm new to Hero Lab, so maybe I did something wrong, but as I see it now, Furious Focus isn't recognized in Hero Lab. Even when I turn on Power Attack, it still just shows the same penalty.
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Aaron
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Old August 18th, 2015, 12:57 PM
That is working as intended, since furious focus doesn't affect later attacks including Attacks of Opportunity.
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Ballto
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Old August 18th, 2015, 01:25 PM
Quote:
Originally Posted by Aaron View Post
That is working as intended, since furious focus doesn't affect later attacks including Attacks of Opportunity.
But even on my 4th level fighter, (So only singular attack) when I activate Power attack, there is no option to turn on Furious Focus, and it still adds the -2 penalty to my attack for using it.

Unless I'm somehow using it wrong?
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ShadowChemosh
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Old August 18th, 2015, 08:22 PM
Quote:
Originally Posted by Ballto View Post
But even on my 4th level fighter, (So only singular attack) when I activate Power attack, there is no option to turn on Furious Focus, and it still adds the -2 penalty to my attack for using it.

Unless I'm somehow using it wrong?
This is been asked many times and LW won't change this. They have a point as its something that will affect AoO's so its really a "situational" bonus not a "all" the time bonus.

If its bothering you put in an adjustment on the "Adjust" tab to give a +2 bonus back.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Ualaa
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Old August 26th, 2015, 06:28 PM
Shadow Chemosh's adjustment thing lets you add 'Situational Attack modifiers', so you can list Furious Focus as the source, and give a +x bonus in the other field.
Then when you mouse over the attack, it will say +'x' with whatever text you entered.

For example, "+2 first attack" from Furious Focus.
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Kronicarn88
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Join Date: Apr 2015
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Old August 27th, 2015, 08:10 AM
I think Herolab does actually calculate it correctly, but you have to make sure you are using a 2 handed weapon or making sure your one handed weapon is selected as being held in two hands. Because the bonus wont apply if you are just using a one handed weapon in one hand.

If you are then what everyone else said, you will have to just remember or add an adjustment.
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Jamz
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Old August 27th, 2015, 03:31 PM
Quote:
Originally Posted by Aaron View Post
That is working as intended, since furious focus doesn't affect later attacks including Attacks of Opportunity.
Aaron, not to beat a dead horse but...By that logic you should not apply the penalties for Two-Weapon fighting either.

Why not a second checkbox and let us turn it on/off (like smite) OR give us a separate AOO line/printout with to-hit/damage for AOO. I would love it for my Ninja who probably always forgets to add the +2 back in for AOO's.

FAQ:
"Two-Weapon Fighting: If you use this on your turn to attack with two weapons, do you also take that penalty on attacks of opportunity made before the start of your next turn?"

"The penalties end as soon as you have completed the full-attack action that allowed you to attack with both weapons. Any attacks of opportunity you make are at your normal attack bonus."

-Jamz

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Dwayne
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Old August 27th, 2015, 03:58 PM
Quote:
Originally Posted by Jamz View Post
Aaron, not to beat a dead horse but...By that logic you should not apply the penalties for Two-Weapon fighting either.

Why not a second checkbox and let us turn it on/off (like smite) OR give us a separate AOO line/printout with to-hit/damage for AOO. I would love it for my Ninja who probably always forgets to add the +2 back in for AOO's.

FAQ:
"Two-Weapon Fighting: If you use this on your turn to attack with two weapons, do you also take that penalty on attacks of opportunity made before the start of your next turn?"

"The penalties end as soon as you have completed the full-attack action that allowed you to attack with both weapons. Any attacks of opportunity you make are at your normal attack bonus."
Agree. I hope they listen.
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ShadowChemosh
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Old August 27th, 2015, 06:36 PM
Quote:
Originally Posted by Jamz View Post
Aaron, not to beat a dead horse but...By that logic you should not apply the penalties for Two-Weapon fighting either.

Why not a second checkbox and let us turn it on/off (like smite) OR give us a separate AOO line/printout with to-hit/damage for AOO. I would love it for my Ninja who probably always forgets to add the +2 back in for AOO's.
Go to the "Adjust" tab and either put in a adjustment to give a +2 bonus to your weapon. Or use the adjustment "Attack Bonus Situational" to put in a situational note about the bonus.

Both of these you can do right now without waiting for LW or even a community fix.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Jamz
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Join Date: Aug 2005
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Old August 27th, 2015, 10:16 PM
True, but I kinda don't like the */Situational bonuses because I use a Microsoft Surface Pro at the table, which is a touch screen, which HeroLab wasn't designed for. In other words, you don't really get "hover" events with a touch screen and gotta tap everywhere (and as a side matter it's impossible to "scroll" the overflow text on those popups too.

THAT aside, I'd RATHER have a "situational" penalty for AOO's as they happen a WHOLE lot less than your Primary attack.

Another point, (and I just thought of this so it may be wrong) but couldn't your "First" attack BE an AOO?

1. I roll init and loose to Bad Guy #1.
2. It's the second round of combat, only movement taken, no one is now flatfooted.
3. Bad Guy #1 moves past me provoking an AOO, I swing away with power attack, wouldn't Furious Focus apply to this attack, being the first attack this round?

How about a +16(+14)/9 notation, or for TWF +14(+16)/9 denoting your full BAB in ()'s to be used where appropriate?

-Jamz

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