Junior Member
Join Date: Aug 2015
Posts: 7
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I'm new to Hero Lab, so maybe I did something wrong, but as I see it now, Furious Focus isn't recognized in Hero Lab. Even when I turn on Power Attack, it still just shows the same penalty.
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#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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That is working as intended, since furious focus doesn't affect later attacks including Attacks of Opportunity.
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#2 |
Junior Member
Join Date: Aug 2015
Posts: 7
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Unless I'm somehow using it wrong? |
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#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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If its bothering you put in an adjustment on the "Adjust" tab to give a +2 bonus back. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#4 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813
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Shadow Chemosh's adjustment thing lets you add 'Situational Attack modifiers', so you can list Furious Focus as the source, and give a +x bonus in the other field.
Then when you mouse over the attack, it will say +'x' with whatever text you entered. For example, "+2 first attack" from Furious Focus. |
#5 |
Junior Member
Join Date: Apr 2015
Posts: 24
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I think Herolab does actually calculate it correctly, but you have to make sure you are using a 2 handed weapon or making sure your one handed weapon is selected as being held in two hands. Because the bonus wont apply if you are just using a one handed weapon in one hand.
If you are then what everyone else said, you will have to just remember or add an adjustment. |
#6 |
Senior Member
Join Date: Aug 2005
Location: Chicagoland
Posts: 397
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Quote:
Why not a second checkbox and let us turn it on/off (like smite) OR give us a separate AOO line/printout with to-hit/damage for AOO. I would love it for my Ninja who probably always forgets to add the +2 back in for AOO's. FAQ: "Two-Weapon Fighting: If you use this on your turn to attack with two weapons, do you also take that penalty on attacks of opportunity made before the start of your next turn?" "The penalties end as soon as you have completed the full-attack action that allowed you to attack with both weapons. Any attacks of opportunity you make are at your normal attack bonus." -Jamz RPTools.net | MapTool Discord Invite Download Latest MapTool Release | Download Latest TokenTool Release |
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#7 |
Senior Member
Join Date: Jan 2011
Posts: 453
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#8 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Both of these you can do right now without waiting for LW or even a community fix. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#9 |
Senior Member
Join Date: Aug 2005
Location: Chicagoland
Posts: 397
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True, but I kinda don't like the */Situational bonuses because I use a Microsoft Surface Pro at the table, which is a touch screen, which HeroLab wasn't designed for. In other words, you don't really get "hover" events with a touch screen and gotta tap everywhere (and as a side matter it's impossible to "scroll" the overflow text on those popups too.
THAT aside, I'd RATHER have a "situational" penalty for AOO's as they happen a WHOLE lot less than your Primary attack. Another point, (and I just thought of this so it may be wrong) but couldn't your "First" attack BE an AOO? 1. I roll init and loose to Bad Guy #1. 2. It's the second round of combat, only movement taken, no one is now flatfooted. 3. Bad Guy #1 moves past me provoking an AOO, I swing away with power attack, wouldn't Furious Focus apply to this attack, being the first attack this round? How about a +16(+14)/9 notation, or for TWF +14(+16)/9 denoting your full BAB in ()'s to be used where appropriate? -Jamz RPTools.net | MapTool Discord Invite Download Latest MapTool Release | Download Latest TokenTool Release |
#10 |
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