Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
|
#61 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
Thanks for catching this. Fixed in the next update. Turns out they changed the Max Attacks column of the Eidolon Base Statistics table from the playtest to the APG without changing anything else on that table, so I hadn't caught the change.
|
#62 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
Another change from the playtest to the APG that I missed. Thanks again, this is fixed in the next update (as a note, the altered cost won't appear in the list of evolutions you can take, but will be calculated properly once added).
|
#63 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
"-" means "None" or "0". The heavy shield doesn't have a max dex bonus to begin with, and Masterwork (included in the +1) and darkwood together reduce the armor check penalty of a heavy shield to 0.
|
#64 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
Quote:
The bonus granted by Obsessive doesn't count as adding ranks for the purpose of whether or not you have training in the skill. |
|
#65 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
Quote:
|
|
#66 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
Quote:
(Although as a GM, I'm certainly house ruling my game so that the players aren't walking away from their fight with the Shadows (which deal STR damage) easily - there needs to be some effect on encumbrance, too) (P.S. This way of handling ability damage was an optional rule in 3.5, it's apparently now become the way to do it). |
|
#67 |
Junior Member
Join Date: Aug 2010
Posts: 6
|
Quote:
|
|
#68 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
|
Quote:
|
|
#69 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
|
Quote:
|
|
#70 |
|
|