Senior Member
Volunteer Data File Contributor
Join Date: Feb 2009
Location: Virginia
Posts: 364
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Quote:
For example: Strike 4 costs 4 points. Put 6 points worth of Drawbacks on it and it doesn't stop at a cost of 1 it rolls on to a value of -2 thus getting you are refund which is not legal. If you make it Strike 4 with a Power Flaw then you only need 3 points of Drawbacks to get to the -2 value. Oops. Nigel Fogg, aka, The Wayfarer |
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#41 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Strange, I thought I'd fixed that. I'll double check and see what's going on.
Thanks for the other bug report, I'll get that resolved. I'll also see if I can add a "limit array rank to power level" optional rule. It's a house rule, but I can see why you'd do it, and it shouldn't be a lot of work. |
#42 |
Senior Member
Volunteer Data File Contributor
Join Date: Feb 2009
Location: Virginia
Posts: 364
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Quote:
You did fix it for the Power Flaws. It's the gremlin of Power Drawbacks that is still at fault. |
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#43 |
Senior Member
Volunteer Data File Contributor
Join Date: Feb 2009
Location: Virginia
Posts: 364
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Thanks for the update yesterday.
Quick questions: why does Color Control now have an "affects:____" drop-down selector box? Why does said box come up with "nothing to select!" when you try to accomodate it? Sorry to be so picky. Nigel Fogg, aka The Wayfarer |
#44 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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No idea - I may have screwed up a copy & paste while I was fixing stuff for the last update. Thanks for the report, I'll get this fixed.
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#45 |
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