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Sackbop
Junior Member
 
Join Date: Feb 2007
Posts: 1

Old February 24th, 2007, 02:05 PM
Upgrading to Inner Circle Knights and adding a preceptor causes the knights to appear as 2 special choices instead of 1.
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RugueGeneralHunter
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Join Date: Apr 2006
Posts: 21

Old February 24th, 2007, 09:28 PM
I see that.
Also...
when you give them Great weapons it ups the ST by 2 instead of 1 for mounted troops with great weapons.
I had to go into the Post Script for the Knightly orders and change the code there. for the preceptor I had to change the Option: "emKnGreat" in it's option box from GreatWep to GreatWepKC (An option I created in Genericstuff.dat that only adds +1 to st and bypasses the GreatWep post script requirements) the result is both the knightly order and the preceptor only get +1 to strength from a mounted W/ Great weapon combo.

what is the deal with Great weapons vs. Lance & Shield? why is the option set up with variable amount? I thought that all Knights in the unit have to have one or the other?
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apollo0681
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Join Date: Dec 2006
Posts: 92

Old February 26th, 2007, 03:42 AM
Quote:
Originally Posted by RugueGeneralHunter
I see that.
Also...
when you give them Great weapons it ups the ST by 2 instead of 1 for mounted troops with great weapons.
I had to go into the Post Script for the Knightly orders and change the code there. for the preceptor I had to change the Option: "emKnGreat" in it's option box from GreatWep to GreatWepKC (An option I created in Genericstuff.dat that only adds +1 to st and bypasses the GreatWep post script requirements) the result is both the knightly order and the preceptor only get +1 to strength from a mounted W/ Great weapon combo.

what is the deal with Great weapons vs. Lance & Shield? why is the option set up with variable amount? I thought that all Knights in the unit have to have one or the other?
yeah they do all have to be armed the same way. dont really know why whoever did the offical update did this rather than just having 2 options. normal knights and white wolf ones.
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