Junior Member
Join Date: Jan 2007
Posts: 1
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Was the dispell scroll not being on the magic item list ever fixed?
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#81 |
Junior Member
Join Date: Sep 2007
Posts: 1
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last DL link posted fixed the dispel scrolls listed
but not the huntsman error Steve |
#82 |
Junior Member
Join Date: Mar 2007
Posts: 6
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I wrote already about the mistake of the huntsmen, but the fact with the knightly orders was new for me...
Quote:
Greets Icepack |
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#83 |
Junior Member
Join Date: Apr 2006
Posts: 21
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Hello all,
I have created a work around for the Archer issue. in this version when you select huntsmen a second Marksman option is created called "Marksman for Huntsmen" Select this and it will update with the proper points cost and abilities. Pleaselet me know if you have any problems with it. to install: copy the file into the Army builder data file for warhammer 6/7 this is normally C:\ArmyBuilerEX\data\wh6. overwrite the existing file. you might want to make a copy of the old file and save it to another location like the desktop. Make sure Army builder and/or ABC are closed while doing this. After this, open Army builder and have fun. I am not sure the attachment will take... If it errors out simply replace this file with the original. |
#84 |
Junior Member
Join Date: Apr 2006
Posts: 21
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I have posted the update in the downloads section. Let me know if it helps.
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#85 |
Junior Member
Join Date: Oct 2007
Location: France
Posts: 4
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Hi all,
First, such a great job !!! Congratulations guys ! I've found a minor bug : Warhorse has Ld=5 and not 6. |
#86 |
Junior Member
Join Date: Oct 2007
Location: France
Posts: 4
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Quote:
- Open the empire.dat file with notepad - Search emGreatswd in the file - Replace the unit tag with this one : Code:
<unit id="emGreatswd" name="Greatswords" cost="10." textcost="10/#+50" squadname="Greatswords" statset="Normal" minsize="5" startsize="5"> <statval stat="At" value="1"/> <statval stat="BS" value="3"/> <statval stat="In" value="3"/> <statval stat="ItemPts" value="50"/> <statval stat="Ld" value="8"/> <statval stat="Mv" value="4"/> <statval stat="Save" value="4"/> <statval stat="St" value="3" tag="3slash5"/> <statval stat="To" value="3"/> <statval stat="US" value="1"/> <statval stat="WS" value="4"/> <statval stat="Wo" value="1"/> <linkref id="VetUnit"/> <linkref id="WarVetUnit"/> <link option="GreatWep" nature="base" index="0"></link> <link option="HandWeapon" nature="auto" index="1"></link> <link option="Musician" cost="6." index="2"> <live><![CDATA[!ruleset.GTWar? | (val:runtime.effect? >= 10)]]></live> </link> <link option="Standard" cost="12." index="3"> <live><![CDATA[!ruleset.GTWar? | (val:runtime.effect? >= 10)]]></live> </link> <link option="Stubborn" index="4"></link> <link option="emCountChm" index="5"> <live><![CDATA[!ruleset.GTWar? | (val:runtime.effect? >= 10)]]></live> </link> <link option="emDetach" index="6"> <exclref id="Detachment"/> </link> <link option="emFullPlat" nature="base" index="7"></link> <link option="emMagicBan" index="8"> <live><![CDATA[!runtime.child & (!ruleset.GTWar? | (val:runtime.effect? >= 10))]]></live> </link> <tagref id="emSpecial"/> <tag group="Helper" tag="BPInfantry"/> <tag group="Helper" tag="StandardOK"/> <tag group="Helper" tag="WarMin3"/> <tag group="MaxChoice" tag="1"/> <tag group="Special" tag="Stubborn"/> <tag group="race" tag="Empire"/> <tag group="EmpStuff" tag="GreatSword"/> <tag group="Comp" tag="Special"/> <tag group="EmpStuff" tag="Infantry"/> <postlinks><![CDATA[~ If we've taken a magic banner, give ourselves a tag if (tagis[Helper.MagicStd] > 0) then var result as number result = assign[EmpStuff.StateStd] endif]]></postlinks> </unit> |
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#87 |
Junior Member
Join Date: Mar 2007
Posts: 6
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Perfect Baru, seems it works. I just tested it shortly.
As far as I understood you, Baru, it is better not to take the File posted by RugueGeneralHunter, because the other mentioned problems (e.g. steam tank,..) are not correct in there? To be sure, I took the older .dat file (from apollo0681), not the actual one from RugueGeneralHunter and I think everything went ok. So there still is the problem with the hunters (marksman) and the treatment of the steamtank as a warmachine (1. The steamtank is handled in all belongings like a war machine (that means incl. deployment) except it is exactly told in the rule book (Rule book empire 7th edition, german version page 50, after the chart with the attributes of the tank and its commander) For example: it moves like a chariot (rule book Empire German page 51("Movementphase")). Actual the description of the steam tank in the Armybuilder roster tells you, that it counts neither as a war machine nor as a chariot for deployment and that's not true (it's also handled as a war machine for deployment (and must be placed together with the other war machines)) Can anyone help? |
#88 |
Junior Member
Join Date: Oct 2007
Location: France
Posts: 4
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Hi Icepack,
In fact, if you take the last file sent by RugueGeneralHunter, you will have the hunters (marksman) fix, but not the greatswords and not the steamtank. Personnally I've took this last file. I've patched it as explained above to fix the greatswords bug. For the steamtank, it's quite obvious to patch since it's just a text replacement in the empire.dat file according to the empire rule book. For me everything is updated but in French since I've also translated the file for well known frenchies who don't speak any other language than French. You can find below the result (but in French), you can update to make it in english as well: Code:
<option id="emSTHMainC" name="(Coque) Canon" abbrev="HMC" description="-2 Points de Chaudière (PC). Tire comme un Canon. Portée 18ps, Force 8, D3 touches, aucune Svg d'armure. Si vous obtenez un incident de tir sur le dé d'artillerie, le Tank perd D3 PdV et le tir échoue. Toute unité en contact socle-à-socle avec l'avant du Tank subie D3 touches F2 sans Svg d'armure lorsque le canon tire. Résolvez ensuite le tir normal." category="Equip" priority="10" cost="0"></option> <option id="emSTTSteam" name="(Tourelle) Lance-Vapeur" abbrev="TST" description="-1 Point de Chaudière. Gabarit de souffle. F2, aucune Svg d'armure." category="Equip" priority="20" cost="0"></option> Code:
<unit id="emSteamCon" name="Tank à Vapeur" description="Le commandant est armé d'un Pistolet à Répétition. Cf. p.51 du Codex Empire pour les règles de {i}Faire monter la pression{/i}, les phases de mouvement et de magie." cost="300." squadname="Machines de Guerre" statset="Chariot" maxsize="1" startsize="1"> <statval stat="Save" value="1"/> <statval stat="St" value="6"/> <statval stat="To" value="6"/> <statval stat="US" value="10"/> <statval stat="Wo" value="10"/> <link option="Large" index="0"></link> <link option="Terror" index="1"></link> <link option="Unbreak" index="2"></link> <link option="emEngCom" index="8"></link> <link option="emSTHMainC" nature="auto" index="3"></link> <link option="emSTTSteam" nature="auto" index="7"></link> <tag group="race" tag="Empire"/> <tag group="Comp" tag="Rare"/> <tag group="Helper" tag="BPWar"/> <tag group="Special" tag="Large"/> <tag group="Special" tag="Terror"/> <tag group="Special" tag="Unbreak"/> <member>!ruleset.emMidden</member> </unit> |
#89 |
Junior Member
Join Date: Mar 2007
Posts: 6
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I see.
I'm not very good in writing in those .dat-files, so I better live with the marksman-bug and the little mistake in the steamtank descriptions... I'm happy about my Army-builder (and that it works almost perfectly) and I don't want to mess it up with my incompetence ;-) Nevertheless, thanks for the explanation! |
#90 |
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