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tjccc
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Join Date: Jan 2007
Posts: 1

Old August 14th, 2007, 06:44 PM
Was the dispell scroll not being on the magic item list ever fixed?
tjccc is offline   #81 Reply With Quote
orcdom
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Join Date: Sep 2007
Posts: 1

Old September 2nd, 2007, 07:58 PM
last DL link posted fixed the dispel scrolls listed
but not the huntsman error
Steve
orcdom is offline   #82 Reply With Quote
Icepack
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Join Date: Mar 2007
Posts: 6

Old September 3rd, 2007, 01:57 AM
I wrote already about the mistake of the huntsmen, but the fact with the knightly orders was new for me...
Quote:
2. hunters:
If I choose an unit of archers to be hunters (and I just take 1 for sure) the program says, that I have a mistake in my roster, because I have too many units of hunters. I don't know how to correct this.
As far as I know, archers are a core unit. And that doesn't change if you upgrade them to hunters.
This error message appears only, if you want to have a unit of hunters with a marksman in it. But there's no rule which says, that a unit of hunters cannot have a champion (marksman) in it.
Steve, are you sure that the knightly orders cause this mistake? I had only problems as listed before.
Greets
Icepack
Icepack is offline   #83 Reply With Quote
RugueGeneralHunter
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Join Date: Apr 2006
Posts: 21

Old September 6th, 2007, 06:46 AM
Hello all,

I have created a work around for the Archer issue. in this version when you select huntsmen a second Marksman option is created called "Marksman for Huntsmen" Select this and it will update with the proper points cost and abilities.

Pleaselet me know if you have any problems with it.

to install: copy the file into the Army builder data file for warhammer 6/7
this is normally C:\ArmyBuilerEX\data\wh6. overwrite the existing file. you might want to make a copy of the old file and save it to another location like the desktop. Make sure Army builder and/or ABC are closed while doing this. After this, open Army builder and have fun.

I am not sure the attachment will take...

If it errors out simply replace this file with the original.
RugueGeneralHunter is offline   #84 Reply With Quote
RugueGeneralHunter
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Join Date: Apr 2006
Posts: 21

Old September 7th, 2007, 08:54 PM
I have posted the update in the downloads section. Let me know if it helps.
RugueGeneralHunter is offline   #85 Reply With Quote
Baru
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Join Date: Oct 2007
Location: France
Posts: 4

Old October 10th, 2007, 09:07 AM
Hi all,

First, such a great job !!! Congratulations guys !
I've found a minor bug : Warhorse has Ld=5 and not 6.
Baru is offline   #86 Reply With Quote
Baru
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Join Date: Oct 2007
Location: France
Posts: 4

Old October 10th, 2007, 11:33 AM
Quote:
Originally Posted by Icepack
3. greatswords
If Karl Franz or a general is the leader of your army, you have the opportunity to give a magic banner (max. 50 points) to one of your state troops.
Greatswords are (empire book) state troops, but there appears no check box to give them a magic banner. Only Core-units as e.g. the swordsmen have this opportunity.
But this is a very important rule, I guess.
I've patched the last version of the empire file (posted by RugueGeneralHunter) in order to fix this bug above. It seems this version doesn't contains the fixes for the bugs submitted by Icepack... :shock:

- Open the empire.dat file with notepad
- Search emGreatswd in the file

- Replace the unit tag with this one :

Code:
  
  <unit id="emGreatswd" name="Greatswords" cost="10." textcost="10/#+50" squadname="Greatswords" statset="Normal" minsize="5" startsize="5">
    <statval stat="At" value="1"/>
    <statval stat="BS" value="3"/>
    <statval stat="In" value="3"/>
    <statval stat="ItemPts" value="50"/>
    <statval stat="Ld" value="8"/>
    <statval stat="Mv" value="4"/>
    <statval stat="Save" value="4"/>
    <statval stat="St" value="3" tag="3slash5"/>
    <statval stat="To" value="3"/>
    <statval stat="US" value="1"/>
    <statval stat="WS" value="4"/>
    <statval stat="Wo" value="1"/>
    <linkref id="VetUnit"/>
    <linkref id="WarVetUnit"/>
    <link option="GreatWep" nature="base" index="0"></link>
    <link option="HandWeapon" nature="auto" index="1"></link>
    <link option="Musician" cost="6." index="2">
      <live><![CDATA[!ruleset.GTWar? | (val:runtime.effect? >= 10)]]></live>
      </link>
    <link option="Standard" cost="12." index="3">
      <live><![CDATA[!ruleset.GTWar? | (val:runtime.effect? >= 10)]]></live>
      </link>
    <link option="Stubborn" index="4"></link>
    <link option="emCountChm" index="5">
      <live><![CDATA[!ruleset.GTWar? | (val:runtime.effect? >= 10)]]></live>
      </link>
    <link option="emDetach" index="6">
      <exclref id="Detachment"/>
      </link>
    <link option="emFullPlat" nature="base" index="7"></link>
    <link option="emMagicBan" index="8">
      <live><![CDATA[!runtime.child & (!ruleset.GTWar? | (val:runtime.effect? >= 10))]]></live>
      </link>
    <tagref id="emSpecial"/>
    <tag group="Helper" tag="BPInfantry"/>
    <tag group="Helper" tag="StandardOK"/>
    <tag group="Helper" tag="WarMin3"/>
    <tag group="MaxChoice" tag="1"/>
    <tag group="Special" tag="Stubborn"/>
    <tag group="race" tag="Empire"/>
    <tag group="EmpStuff" tag="GreatSword"/>
    <tag group="Comp" tag="Special"/>
    <tag group="EmpStuff" tag="Infantry"/>
    <postlinks><![CDATA[~ If we've taken a magic banner, give ourselves a tag
if (tagis[Helper.MagicStd] > 0) then
  var result as number
  result = assign[EmpStuff.StateStd]
  endif]]></postlinks>
    </unit>
Baru is offline   #87 Reply With Quote
Icepack
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Join Date: Mar 2007
Posts: 6

Old October 12th, 2007, 06:48 AM
Perfect Baru, seems it works. I just tested it shortly.
As far as I understood you, Baru, it is better not to take the File posted by RugueGeneralHunter, because the other mentioned problems (e.g. steam tank,..) are not correct in there?

To be sure, I took the older .dat file (from apollo0681), not the actual one from RugueGeneralHunter and I think everything went ok.

So there still is the problem with the hunters (marksman) and the treatment of the steamtank as a warmachine
(1. The steamtank is handled in all belongings like a war machine (that means incl. deployment) except it is exactly told in the rule book (Rule book empire 7th edition, german version page 50, after the chart with the attributes of the tank and its commander)
For example: it moves like a chariot (rule book Empire German page 51("Movementphase")).
Actual the description of the steam tank in the Armybuilder roster tells you, that it counts neither as a war machine nor as a chariot for deployment and that's not true (it's also handled as a war machine for deployment (and must be placed together with the other war machines))

Can anyone help?
Icepack is offline   #88 Reply With Quote
Baru
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Join Date: Oct 2007
Location: France
Posts: 4

Old October 14th, 2007, 11:40 AM
Hi Icepack,

In fact, if you take the last file sent by RugueGeneralHunter, you will have the hunters (marksman) fix, but not the greatswords and not the steamtank.

Personnally I've took this last file. I've patched it as explained above to fix the greatswords bug.
For the steamtank, it's quite obvious to patch since it's just a text replacement in the empire.dat file according to the empire rule book.

For me everything is updated but in French since I've also translated the file for well known frenchies who don't speak any other language than French.

You can find below the result (but in French), you can update to make it in english as well:

Code:
  <option id="emSTHMainC" name="(Coque) Canon" abbrev="HMC" description="-2 Points de Chaudière (PC). Tire comme un Canon. Portée 18ps, Force 8, D3 touches, aucune Svg d&apos;armure. Si vous obtenez un incident de tir sur le dé d&apos;artillerie, le Tank perd D3 PdV et le tir échoue. Toute unité en contact socle-à-socle avec l&apos;avant du Tank subie D3 touches F2 sans Svg d&apos;armure lorsque le canon tire. Résolvez ensuite le tir normal." category="Equip" priority="10" cost="0"></option>

  <option id="emSTTSteam" name="(Tourelle) Lance-Vapeur" abbrev="TST" description="-1 Point de Chaudière. Gabarit de souffle. F2, aucune Svg d&apos;armure." category="Equip" priority="20" cost="0"></option>
Code:
  <unit id="emSteamCon" name="Tank à Vapeur" description="Le commandant est armé d&apos;un Pistolet à Répétition. Cf. p.51 du Codex Empire pour les règles de {i}Faire monter la pression{/i}, les phases de mouvement et de magie." cost="300." squadname="Machines de Guerre" statset="Chariot" maxsize="1" startsize="1">
    <statval stat="Save" value="1"/>
    <statval stat="St" value="6"/>
    <statval stat="To" value="6"/>
    <statval stat="US" value="10"/>
    <statval stat="Wo" value="10"/>
    <link option="Large" index="0"></link>
    <link option="Terror" index="1"></link>
    <link option="Unbreak" index="2"></link>
    <link option="emEngCom" index="8"></link>
    <link option="emSTHMainC" nature="auto" index="3"></link>
    <link option="emSTTSteam" nature="auto" index="7"></link>
    <tag group="race" tag="Empire"/>
    <tag group="Comp" tag="Rare"/>
    <tag group="Helper" tag="BPWar"/>
    <tag group="Special" tag="Large"/>
    <tag group="Special" tag="Terror"/>
    <tag group="Special" tag="Unbreak"/>
    <member>!ruleset.emMidden</member>
    </unit>
Baru is offline   #89 Reply With Quote
Icepack
Junior Member
 
Join Date: Mar 2007
Posts: 6

Old October 15th, 2007, 11:05 AM
I see.

I'm not very good in writing in those .dat-files, so I better live with the marksman-bug and the little mistake in the steamtank descriptions...

I'm happy about my Army-builder (and that it works almost perfectly) and I don't want to mess it up with my incompetence ;-)

Nevertheless, thanks for the explanation!
Icepack is offline   #90 Reply With Quote
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