Member
Join Date: Feb 2013
Posts: 67
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Quote:
Code:
doneif (tagis[Helper.ShowSpec] = 0) doneif (tagis[Helper.Disable] <> 0) field[abValue].value = 0 foreach pick in hero from BaseWep where "(Hero.OffHand & !wProperty.TwoHanded)" perform eachpick.assign[wProperty.Light] field[abValue].value = 1 nexteach hero.childfound[ArmorClass].field[Bonus].value += field[abValue].value Code:
field[abValue].value = 0 foreach pick in hero from BaseArmor where "ArmorClass.Medium & Helper.CurrArmor" field[abValue].value = 1 perform eachpick.delete[Helper.StealthDis] nexteach hero.childfound[ArmorClass].field[tACDexMod].value = minimum(hero.childfound[ArmorClass].field[tACDexMod].value + field[abValue].value, hero.childfound[aDEX].field[aModBonus].value) |
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#71 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Thanks Elindor!
/updated |
#72 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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daplunk:
This is the code I have been using for Observant: Quote:
Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
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#73 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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daplunk:
Disregard the above code. This new code places a passive Perception & passive Investigation value as a situational modifier on the skills themselves. Quote:
Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
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#74 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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You might find this website useful: http://www.5esrd.com/
Its a digital SRD and searchable. You can see the listing for passive skills here: http://www.5esrd.com/using-ability-s...Passive-Checks LW have confirmed that passive skills are not currently tracked. I believe (hope) they are checking this out for a future release. |
#75 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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daplunk:
I kind of figured that out after going through all the tags & fields on a character. That's why I set them up as #situationals for the time being. If you check your Perception & Investigation skills after taking Observant, you'll see passives at the top of each. To the best of my knowledge, you ONLY get passive Investigate by taking the Observant feat. I'm goign to add an Adjustment for adding passive Perception until there is an official implementation of passives. Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
#76 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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From what I'm reading most skills would have a Passive score at all times its just that those would likely not come into play most of the time.
Technically a DM could ask for your passive Str for example. Obviously however most character sheets only list passive perception however the PHB refers to stealth and exploring using passive checks. |
#77 |
Junior Member
Join Date: Feb 2016
Posts: 8
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Fantastic work on the script for Dual Wielder! One thing to note: it appears to adjust properly in the client, but doesn't appear properly on the character sheet.
For example, I selected the feet, equipped two rapiers, and the print preview shows both rapiers in the main hand and the bonus damage from the ability modifier is not removed from the off-hand weapon. This could be an issue with the sheet generator, but I thought I'd point it out just in case. Thanks again! |
#78 |
Member
Join Date: Feb 2013
Posts: 67
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Quote:
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#79 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Currently looking for any help on completing the following.
CURRENT STATUS COMPLETE: 82% PARTIALLY COMPLETE: 2% PENDING COMPLETION: 7% OUTSTANDING The following are outstanding and delaying release of the Community Pack. Ritual Caster - How to enable addition of new ritual spells once initial pick is complete. Martial Adept - No progress Skilled - No progress Spell Sniper - No progress |
#80 |
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