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asvaldson
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Join Date: Mar 2010
Posts: 184

Old March 24th, 2010, 09:16 PM
I understand that the bug regarding the summoner's spells has already been reported, but my question is, is there any way for us users to go in and correct the problem ourselves? While no programmer, I'm not to bad at the data entry/correction aspect, did it all the time in the Microsoft Access database behind Etools.
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bocephus
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Join Date: Feb 2010
Posts: 33

Old March 24th, 2010, 11:34 PM
Well, I havn't played with it much, but you can click Tools on the menu bar and select 'Launch Editor'. I don't know whether you can edit already made classes from there, but I know you can create new ones. Click on Help to get the manual...
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asvaldson
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Old March 25th, 2010, 08:44 AM
I tried that, and was unable to locate files for the pre-existing classes.
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Mathias
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Join Date: May 2005
Posts: 13,213

Old March 25th, 2010, 08:53 AM
In the editor, create a new file, go to the class tab, and make a copy of the existing class.

Unfortunately, this won't work for the summoner or anything else from the APG playtest - they're part of an extra package, which means they can't be copied.
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asvaldson
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Join Date: Mar 2010
Posts: 184

Old March 25th, 2010, 08:59 AM
Oh. Ok. That's unfortunate, but Thank you.
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