Senior Member
Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257
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#51 |
Senior Member
Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257
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Quote:
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#52 |
Senior Member
Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257
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One more thought... after I have rolled to hit, it would be nice if I could then roll for damage without having to go back to the previous screen.
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#53 |
Member
Join Date: Jul 2010
Location: Austin, TX
Posts: 49
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I used the app "in earnest" at our Jade Regent game this last weekend. Worked very well. A couple notes for improvement though.
First, I was doing a lot of full attacks, and at level 13 Hasted I get a lot of stuff like this: 34, 40, 20, 30 10 (1d20)+24; +16 (1d20)+24; +1 (1d20)+19; +16 (1d20)+14 With a sword critting at 15-20, it is SUPER hard to pick crit threats out of this list of +X's. (I'm not really sure why the subsequent rolls have +'s on the d20 value, actually.) And then it's a lot faster to pick up a 'real die' to roll the confirms rather than remember the +whatever and go find wherever the stock dice roller is. At a bare minimum, bold the actual die rolls in there so they're easier to pick out: 34, 40, 20, 30 10 (1d20)+24; +16 (1d20)+24; +1 (1d20)+19; +16 (1d20)+14 But ideally identify crit threats and roll confirms. Maybe columnize the rolls too. 34: 10 (1d20)+24 40: 16 (1d20)+24, crit threat, confirm 41: 16 (1d20)+24 20: 1 (1d20)+19 30: 16 (1d20)+14, crit threat, confirm 21: 2 (1d20)+14 definitely being able to roll damage in this same popup too would be nice. |
#54 |
Senior Member
Join Date: Oct 2010
Location: Los Angeles, CA
Posts: 199
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Bolding the die is genius!
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#55 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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I've put this on the todo list to think about for a future release. |
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#56 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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One thing to keep in mind is that we're not going to do anything too complex with a notes feature; if you're looking for something complex and full-featured, you'd be better looking up a separate note-taking program, or using something like Realm Works on your laptop. Your mistrust of my dice roller offends me, sir! I look forward to implementing a dice roller report mode where it rolls 10000 times and then sulks until you tell it how well it did. |
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#57 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Moving weapons to the gear section is an interesting idea. We definitely want to do something more flexible with weapon ordering, it's just that we want to do it correctly the first time rather than implementing a bad solution and then having to live with it forever. |
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#58 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Re Shadowchemosh's big post, which I'll link here instead of quoting in its entirety:
http://forums.wolflair.com/showpost....9&postcount=46 Firstly, thanks for taking the time to type all this up! We appreciate the feedback, and I'm glad everything went so well at the game. We're definitely planning to make some improvements to the dice roller, such as critical threats, etc. We may not automate everything to the extent your DM software does, but it's definitely important to show "critical threat" and make sure that people know they need to do whatever manually. Are any damage dice (from Bane, flaming weapon, sneak attack, etc) multiplied as a result of a critical hit? From what I've read none of them are, but I want to double-check that. If that's the case, that would make it easier to correctly roll crit damage in Hero Lab. Quote:
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I would think that'd even be quicker than activating an ability from the list, looking at the value, then deactivating it - having to do that also increases the risk that you forget, and end up with a bonus to the save that you shouldn't have. Thanks again for your feedback! |
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#59 |
Senior Member
Join Date: Oct 2010
Location: Los Angeles, CA
Posts: 199
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I am not looking for anything too complex, more like something to jog the memory... I do have word processors on my ipad, so I can always go there. It's pretty easy to switch back and forth. Quote:
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#60 |
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