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Fox Lee
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Join Date: Sep 2011
Location: NSW, Australia
Posts: 181

Old April 7th, 2012, 11:48 PM
Hi folks,

Since it doen't seem to work natively, I've been trying to put together a working version of the Skald (Heroes of the Feywild) for HeroLab. The downloader found all the new poers and such, so all I really have to do is copy the bard and tweak it to swap out the three-or-four class abilities they changed.

Deceptive Duelist works, more or less (though I couldn't get it to apply selectively to only one-handed weapons so my solution was to grant the Skald an extra power that serves as an alternative basic). However, I'm having a problem with the "Master of Story and Song" feature, which grants extra daily powers:

Quote:
You gain two 1st-level bard daily attack powers of your choice, but each day you can use only one bard daily attack power.

When you gain a bard daily attack power at 5th level, you can use two bard daily attack powers per day, but no more than one of a particular level. Similarly, after you gain a bard daily attack power at 9th level, you can use three bard daily attack powers per day, but still no more than one of a particular level.

At level 15, 19, 25, and 29, you gain a bard daily attack power of your level or lower without having to replace a power, but the number that you can use per day remains at three.
I tried to template this off an existing feature, but the closest I could find was the extra at-will power from the human, and that had a lot of extra code relating to the class and augmentable powers and such. The Skald just needs to grant an extra daily at the appropriate levels (the mutually exclusive usage is a minor issue to me, since I use HL for a builder rather than an in-play tool).

So, is there a way I can just increase the available daily power picks at the chosen levels? I would have tried already, I just don't know how to refer to this value within HL's code.

Thanks!

Fox Lee: The Girl Your Mother Warned You About
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DMayhew469
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Posts: 73

Old April 8th, 2012, 06:53 AM
You might want to take a look at the human racial trait Bonus At-will Power. You might be able to modify the script to add bonus Daily powers.

You might also consider creating a new mechanic for the powers gained at each level specifically for this class.
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Fox Lee
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Old April 8th, 2012, 05:07 PM
Quote:
Originally Posted by DMayhew469 View Post
You might want to take a look at the human racial trait Bonus At-will Power. You might be able to modify the script to add bonus Daily powers.
That's exactly what I have been doing But there's so much extra in the code, it's very difficult for me to tell what's relevant to this particular mechanic or not.

Really my big problem is just not knowing how to refer to things in the code - I try to infer as much as I can from looking at other scripts, but I can only work out so much ^^;

In any case, though, thank you for the advice

Fox Lee: The Girl Your Mother Warned You About
Invincible Ink - Original indie tabletop games on demand
The Square Fireball - Where it's 4th Edition Forever
Skies of Escarnum - Inclusive anime-flavoured 4e campaign world
HeroLab 4e patch contributor
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Daphne Pfister
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Join Date: Oct 2011
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Old April 8th, 2012, 07:44 PM
I believe you can do what you want without scripting.

My suggestion is in the editor create a Power Daily mechanic for the Skald class. Take a look at how MagPwrDai is set up for mages. Make sure "Overrides" is set to Daily Power Mechanics and "Don't Bootstrap" is checked.

Then edit "Class Powers per Level" is set up correctly for the powers.

Each row represents a level and the columns represent the level of the power.

So it should be something like:

Row 1: 1 1
...
Row 4: 1 1
Row 5: 1 1 5 5
..
Row 8: 1 1 5 5
Row 9: 1 1 5 5 9 9
..
Row 14: 1 1 5 5 9 9
Row 15: 1 1 5 5 9 9 15
..
Row 18: 1 1 5 5 9 9 15
Row 19: 1 1 5 5 9 9 15 19
..
Row 24: 1 1 5 5 9 9 15 19
Row 25: 1 1 5 5 9 9 15 19 25
..
Row 28: 1 1 5 5 9 9 15 19 25
Row 29: 1 1 5 5 9 9 15 19 25 29
..

Then add this new mechanic as a bootstrap of Skald class.
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DMayhew469
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Old April 9th, 2012, 04:06 AM
The Wiki is sorely lacking in the area of scripting.

The "Daily Power Mechanic" that Daphne and I suggested is probably the easiest way to go.
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Fox Lee
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Posts: 181

Old April 9th, 2012, 07:18 PM
Ah, I thought one of the arcane classes had a similar effect, but I couldn't remember which one ^^; Derp.

Thanks for the advice guys! I'll give that a spin and see what I can do.

Fox Lee: The Girl Your Mother Warned You About
Invincible Ink - Original indie tabletop games on demand
The Square Fireball - Where it's 4th Edition Forever
Skies of Escarnum - Inclusive anime-flavoured 4e campaign world
HeroLab 4e patch contributor
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Fox Lee
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Location: NSW, Australia
Posts: 181

Old April 10th, 2012, 06:39 PM
Perfect, that did the trick beautifully Thanks again!

Fox Lee: The Girl Your Mother Warned You About
Invincible Ink - Original indie tabletop games on demand
The Square Fireball - Where it's 4th Edition Forever
Skies of Escarnum - Inclusive anime-flavoured 4e campaign world
HeroLab 4e patch contributor
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