Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Pathfinder Roleplaying Game
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
Pezmerga
Senior Member
 
Join Date: Oct 2010
Location: Cincinnati, OH
Posts: 328

Old November 15th, 2010, 04:29 PM
I want to make a class special that emulated the Fighter Weapon training, but didnt offer new weapon groups everytime it gets better (i.e. another +1). If i do it as a custom ability like the fighter it makes me choose new groups, and I cannot choose custom weapon groups (at least I can't see how to)

I tried using this code

Post Levels, Priority:10,000
Code:
field[abValue].value += field[xCount].value
field[livename].text = "Weapon Training Finesse: +" & field[abValue].value
      field[abSumm].text = "+" & field[abValue].value & "to hit and damage when using a light blade."
      field[listname].text = "Weapon Training Finesse: +" & field[abValue].value

#applybonus[BonEnhance, hero.childfound[wRapier], field[abValue].value]
I can't get it to improve the attack or damage with a rapier that way though. So just curious if I am doing something wrong, or if I could do it another way.


edit: it works for non magical rapiers...I guess I need it to add 1 to damage and to hit without using enhancement bonuses. The same way Weapon Training works. Not sure how I would alter those fields in that way though... What are the identifiers or whatever I need to use?

Last edited by Pezmerga; November 15th, 2010 at 04:35 PM.
Pezmerga is offline   #1 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old November 15th, 2010, 04:47 PM
What does the overall ability do? (Give me the text of the ability)
Mathias is online now   #2 Reply With Quote
Pezmerga
Senior Member
 
Join Date: Oct 2010
Location: Cincinnati, OH
Posts: 328

Old November 15th, 2010, 04:59 PM
Quote:
Originally Posted by Mathias View Post
What does the overall ability do? (Give me the text of the ability)
Starting at 5th level, whenever a swashbuckler attacks with a weapon that can benefit from weapon finesse, he gains a +1 bonus on attack and damage rolls.

Every four levels thereafter (9th, 13th, and 17th), a Swashbuckler becomes further trained in fighting with light weapons, increasing his bonus to hit and damage by another +1 to a max of +4 at level 17.

A Swashbuckler also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.


Really I can add each weapon that qualifies in code one by one, but I only know how to improve the to hit and damage in code through enhancement bonuses.

For now just specifying Rapiers would be fine though. Because I am gonna use an ability similar to this with another custom class that uses daggers.
Pezmerga is offline   #3 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old November 16th, 2010, 09:26 AM
Just wondering, is your swashbuckler class the same one as is available here:

http://forums.wolflair.com/showthrea...t=swashbuckler
Mathias is online now   #4 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old November 16th, 2010, 09:38 AM
If it is the latest versions where all posted to d20pfsrd community site.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #5 Reply With Quote
Pezmerga
Senior Member
 
Join Date: Oct 2010
Location: Cincinnati, OH
Posts: 328

Old November 16th, 2010, 05:32 PM
Quote:
Originally Posted by Mathias View Post
Just wondering, is your swashbuckler class the same one as is available here:

http://forums.wolflair.com/showthrea...t=swashbuckler
I was modifying it for a character concept I had. But I do have that version.

I was also gonna try and make something that worked similar for a class that specializes in dagger type weapons (like having it only apply to daggers, kukris, punching daggers etc.) And also have it scale like a fighters...but the way the fighter ability is set up, you have to keep choosing new weapon groups. SO I was gonna just code it in to give them a bonus to hit and damage when using certain weapons, but I only know how to add enhancement bonuses through a script...not sure how to just give an untyped bonus.

Last edited by Pezmerga; November 16th, 2010 at 05:37 PM.
Pezmerga is offline   #6 Reply With Quote
chiefweasel
Senior Member
 
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322

Old November 17th, 2010, 05:45 AM
You could create an Adjustment that the user could just click when they were using one of the indicated weapons.

Web site - Cheese Weasel Logistics - www.cheeseweasel.net
Twitter - @CheeseWeaselGMZ
For user created content check out www.d20pfsrd.com and www.cheeseweasel.net
For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5
chiefweasel is offline   #7 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 04:21 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.