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Colen
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Old April 8th, 2007, 09:20 AM
DannyBoy2k wrote:
>
>
> Smile I will try just that. On the other hand...speaking of the new
> update, that is...why is it that my lovely duskblade character doesn't
> get 'bonus' spells? Should get one extra lvl 0 spell per modifier
> point...and no such luck.


Nobody gets bonus level 0 spells. Check page 8 of the v3.5 players
handbook, the ability modifiers & bonus spells table - no matter how
high your attribute is, you never get bonus spells at level 0.

the more you know


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Colen McAlister (colen@wolflair.com)
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Colen
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Old April 8th, 2007, 09:22 AM
DannyBoy2k wrote:
>
>
> Curious...which did you use? First or second? (In case it matters)


I tried the second, as well as directly assigning the tag within the
"Spell Failure" entry in the editor.


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Colen McAlister (colen@wolflair.com)
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DannyBoy2k
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Old April 8th, 2007, 01:02 PM
Quote:
Originally Posted by Colen
Nobody gets bonus level 0 spells. Check page 8 of the v3.5 players
handbook, the ability modifiers & bonus spells table - no matter how
high your attribute is, you never get bonus spells at level 0.
Well, actually...yes. Duskblade(I bet you're starting to hate this class about now?) does.

Quote:'You also know one additional level-0 spell for each point of Intelligense bonus.' Page 19, PHB II. This being spells KNOWN, I should add.

-------------
By Lenin's Beard Gel!
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DannyBoy2k
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Posts: 181

Old April 8th, 2007, 01:03 PM
Quote:
Originally Posted by Colen
I tried the second, as well as directly assigning the tag within the
"Spell Failure" entry in the editor.

Ok, I'm clearly an idiot...would you consider walking me through it step by step? Cause I can't get it to work.

-------------
By Lenin's Beard Gel!
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Colen
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Old April 9th, 2007, 01:00 PM
DannyBoy2k wrote:
>
>
> *Colen wrote:*
>
> Nobody gets bonus level 0 spells. Check page 8 of the v3.5 players
> handbook, the ability modifiers & bonus spells table - no matter how
> high your attribute is, you never get bonus spells at level 0.
>
>
>
> Well, actually...yes. Smile Duskblade(I bet you're starting to hate this
> class about now?) does.


*shoots self in face*


> Quote:'You also know one additional level-0 spell for each point of
> Intelligense bonus.' Page 19, PHB II. This being spells KNOWN, I should add.


Hmm, that's a bit different from regular bonus spells, isn't it? The
other classes get bonus spells per day, and the duskblade seems to be
the only one to get bonus spells known from high intelligence.


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Colen McAlister (colen@wolflair.com)
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Colen
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Old April 9th, 2007, 01:10 PM
DannyBoy2k wrote:
>
>
> *Colen wrote:*
>
> I tried the second, as well as directly assigning the tag within the
> "Spell Failure" entry in the editor.
>
>
>
>
> Ok, I'm clearly an idiot...would you consider walking me through it step
> by step? Cause I can't get it to work.


OK, first, if you edit your "Class Helper" object in the editor and
change the "Spell Failure from Armor" setting, does that have any effect
once you've spliced in the new helper?


Secondly, if you put the following:

result = hero.childfound[cHelpDbl].assign[CastArmor.Light]

In an eval script running at phase "UserPreLv" and priority "10000" on
your Duskblade class, does that have any effect once you've spliced in
the new helper?


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Colen McAlister (colen@wolflair.com)
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DannyBoy2k
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Old April 9th, 2007, 02:07 PM
Quote:
Originally Posted by Colen


OK, first, if you edit your "Class Helper" object in the editor and
change the "Spell Failure from Armor" setting, does that have any effect
once you've spliced in the new helper?
As far as I can tell? No. Anywhere I can think of to look, it says the same. 'Arcane Spell Failure 20%'. This for a chain shirt, which is a light armor.
Same, with varying percentages that is, for the other light armors.

Quote:
Originally Posted by Colen
Secondly, if you put the following:

result = hero.childfound[cHelpDbl].assign[CastArmor.Light]

In an eval script running at phase "UserPreLv" and priority "10000" on
your Duskblade class, does that have any effect once you've spliced in
the new helper?
Not appererently, no. It returns 'Reference to undeclared variable' when I try to compile with that thing. Where, exactly, should it go? Tried both the Class Helper tab and the Class Special, and both gave the same response.

-------------
By Lenin's Beard Gel!
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Colen
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Old April 17th, 2007, 03:59 PM
Following up on this - Dannyboy2k, did you get the email I sent you a
few days ago about this?

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Colen McAlister (colen@wolflair.com)
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DannyBoy2k
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Old April 30th, 2007, 06:26 AM
Yes I did. Unfortunately, I've first gotten a job, after a long period of unemployment. Nice, but suddenly notably less time, and also tiring when you're at home. And, as if that wasn't enough, I just the other day re-installed XP....which removed all adresses, all mail, all things like that. So, basically, could you re-send it?

-------------
By Lenin's Beard Gel!
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Colen
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Old May 5th, 2007, 07:33 PM
DannyBoy2k wrote:
>
>
> Yes I did. Unfortunately, I've first gotten a job, after a long period
> of unemployment. Nice, but suddenly notably less time, and also tiring
> when you're at home. And, as if that wasn't enough, I just the other day
> re-installed XP....which removed all adresses, all mail, all things like
> that. So, basically, could you re-send it?


Wow! Sorry to hear that. I've resent the mail to you.


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Colen McAlister (colen@wolflair.com)
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http://www.wolflair.com/
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