Junior Member
Join Date: Sep 2018
Posts: 27
|
This was originally part of a different thread that changed dramatically as I came to understand HL's mechanics. Since it's now a radically different question (and the previous thread is no longer generating responses) I'm making a new thread here.
To quote myself: Quote:
The idea I'm working with is to have the athletics skill use eval scripts to add ranks to a hidden Climb and Swim skill (which i already have working). That way other Things that reference Climb and Swin can keep right on doing so transparently and, in the UI, it behaves as if they are working off of the Athletics skill. Minous suggested adding the Hide.All tag to the Skill pick. But when I tried that, it didn't work. So there are two questions here:
|
|
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
LW added logic for Unchained to do stuff like this automatically. I made use of it for the Community Pack to make the Starfinder addition. When you activate the Starfinder source for GM's it combines climb and swim into Athletics.
You can see the XML HERE or if you already have the pack installed just open that file in the editor. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#2 |
Senior Member
Join Date: Jan 2015
Posts: 463
|
Why don't use the Consolidated Skills from Pathfinder Unchained? It combines those skills into Acrobatics already.
|
#3 |
Junior Member
Join Date: Sep 2018
Posts: 27
|
Quote:
Quote:
I didn't mention it here but I did on the other thread... I'm well aware of the consolidated skill rules that are part of pathfinder unchained. They aren't what I want. |
||
#4 |
Junior Member
Join Date: Sep 2018
Posts: 27
|
Wait, what am I looking at? Doesn't this require pathfinder unchained to work?
Sigh. I can't afford it right now. :-/ |
#5 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Quote:
My GM Starfinder rules (which includes skills) work for anyone with the community pack regardless if they own the Unchained license or not. P.S. - Making use of the editor pretty never requires you pay more money. The only time it can is if you want to "view" stuff from a specific book. In this case if you wanted an example from Unchained you would have to own the license. But otherwise you can enter pretty much anything using the editor for the cost of time. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
|
#6 |
Junior Member
Join Date: Sep 2018
Posts: 27
|
Well shit, I could have sworn I already tried that. Apparently not though. Thanks again.
EDIT: And for future reference, anyone wanting to do what I described in the title the answer is the "Hide.Skill" tag not "Hide.All". Just figured that out myself. In fact, now that I know how to hide the skills without making them non-live, I think I'm going to keep right on not using the Helper.ConsSkill tag... since I, again, don't actually want the consolidated skills rules. I want _my_ rules that I've been using for a decade. Now just to solve the Feats problem. Last edited by JadedDragoon; September 11th, 2018 at 05:07 PM. |
#7 |
Thread Tools | |
Display Modes | |
|
|