Member
Join Date: Oct 2011
Location: Browns Mills, NJ
Posts: 75
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I've been tinkering with the warlock, and was wondering if there was a way to get their Eldritch Bolt damage to display as a weapon properly? I've added "ray" attacks of various strengths, and can add them manually, but can they be bootstrapped as the character gains level (and the lesser strength bolt removed)?
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#1 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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Do they need multiple weapons to show at once or is it just one weapon that will change?
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#2 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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If this is based on the 3.5 Warlock from Complete Arcane, it is a single weapon that increments the damage dice like a Rogue's Sneak Attack (1d6, 2d6, 3d6, etc.)
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#3 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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You could handle this by bootstrapping several different weapons with bootstrap conditions such that only one is present at any particular level, but I think the closest analogue to what you are going for is Alchemist Bombs. I would recommend you go that route, which involves bootstrapping a single helper weapon, but having eval scripts set the fixed damage field of that weapon appropriately based on level.
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#4 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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In my houserules file I have an archetype type for the Witch that makes them like the 3.5 Warlock. This includes the Eldritch blast and it all levels it self just fine. If you wish feel free to install this to look at the scripts. I would recommend NOT installing my houserules file into your normal Pathfinder game folder. Make a new game folder and install it their instead.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#5 |
Senior Member
Join Date: Mar 2014
Posts: 134
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out of curiosity why wouldn't you want it in a core pathfinder file??
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#6 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Because it will make changes ie houserules to how pathfinder works even if you uncheck the source. Including hiding and removing feats and stuff. Which is great if your one of my players. If not suddenly things will work different or be missing.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#7 |
Member
Join Date: Oct 2011
Location: Browns Mills, NJ
Posts: 75
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Okay, that finally got it working the way I want it to (copying the Witch info from Chemosh's house rules). Thanx folks!
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#8 |
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