Member
Join Date: Mar 2008
Location: Richmond, Va
Posts: 79
|
I thought I would keep a list of the bugs I had found here in this thread.
#1 The Edge Quick Healer is actually called Fast Healer in SWEX #2 Poverty does not halve starting Wealth #3 Florentine adds the +1 to fighting whether it is activated or not, the evaluation script should be changed to: if (field[abilActive].value <> 0) then perform #traitroll[skFighting,+,1,"Florentine"] endif #4 Fatigue This is not essentially a bug but a feature request. Rob had shown an example for adding wound levels and conversely subtracting wound levels by use of Injury (Or adjustment when added) I would like to do similar to Fatigue but Fatigue seems hard coded for 2 levels + incap, unleke wounds which has a max value that can be modified. Mainly Suzerain gives 3 fatigue levels just like wounds before incap so I need to be able to adjust that. #5 Languages I have found no way to give a character extra languages beyond the smarts based config. Several supplements for SW use linguist to add extra language slots. Alvin Leadbetter www.rpden.net |
#1 |
Member
Join Date: Mar 2008
Location: Richmond, Va
Posts: 79
|
#6 Preclude
Preclude will not allow you to preclude the same item in a seperate user file. for example I have a file set up for G.E.T. Into Action which does not use any Arcane Edges so I set up Get to preclude edgArcMag giving the Get id. That worked fine. But later I am working on the Mass Effect user file and I once again go to preclude edgArcMag and I get an error stating it's a duplicate entry. This makes it impossible to preclude a skill, edge, etc from game supplements that don't use them. Alvin Leadbetter www.rpden.net |
#2 |
|
|