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CapedCrusader
Senior Member
Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 1,550

Old January 13th, 2017, 12:11 PM
OK, here's the list of fixes in the update currently under review. Check and see what is being dealt with...

Savage Worlds Bug Fixes

1) Overflow has been expanded on the printed sheets to include Derived Traits, Skills, Racial Abilities, Racial Properties, Hindrances, Edges and Creature Abilities

2) The Hard of Hearing Hindrance has been corrected to subtract from Notice

3) The Edge Killer Instinct has been added

4) The Professional and Expert Edges now apply their bonuses in all Settings

5) Equipment on the Gear list can now display a checkbox to choose Equipped status by having the Equipped.Equippable tag attached to it. Exoskeletons from the Sci-Fi Companion now use this to activate their Strength modifications.

6) The Hero Statblock Major Hindrances now show a (*) symbol to indicate Major Hindrances

7) [FC] The Barbaric Blood and Scamper Edges now work with the Adaptable Edge

8) [FC] Magic Weapon attack bonuses now apply exclusively to that weapon

9) [HC] The "Angel" Race in the Horror Companion has had the Arcane Background: Miracles removed

10) [SFC] The Standard Gear tag has been added to all stock equipment from the Sci-Fi Companion

11) [SFC] Crew Reduction for Starships has been changed to calculate additional modification slots correctly

12) [SFC] The Particle Accelerator vehicle weapons on page 25 of the Sci-Fi Companion are available now

13) [SFC] Personal Force Fields now stack with Armor - Programmer's Note: A new tag has been created, Equipment.StackArmor, that allows Defense values to stack on top of the normal Armor value

14) [SPC] Edge: Scholar (Worm) has the correct source set now

15) [SPC2] The Switchable Power Modifier from Super Powers Companion now works properly when evaluating cost of Alternate Slots versus Base Slots

16) [SPC2] The Super Edge: Trademark Weapon and Super Edge: Improved Trademark Weapon powers were added as separate entries to handle the extra selection of the weapon

17) [SPC2] Invention is now a selection under Power Modifiers, in the same fashion as Sorcery, to zero out the cost

18) [SPC2] The Matter Control power now allows for the Power Type to be specified

19) [SPC2] The Armor Power has had the Power Level descriptions corrected, along with some other Powers that had their descriptions edited a bit

20) [SPC2] The Power Modifier Limitations is now not unique, and can be taken multiple times

21) [SPC2] The Ranged Touch and Projectile power modifiers have been added to the Healing Power

22) [SPC2] The Champion, Mentalist, and Mr. Fix It Edges now do not require the Arcane Skills


Did I miss anything?

_
Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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