Junior Member
Join Date: May 2015
Posts: 4
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Ok I have the demo of Hero Lab and Im trying to create custom creatures.
I get a choice to make an ally or enemy creature and the I go to edit and right of the bat I can change the PACE past 3. Then I see that I can select creature type and I assumed it is used as a starting point for custom creatures but when I select a type I then cant change or delete many things such as edges, etc for that creature. Am I doing something wrong, or is it because Im using a Demo version or creating completely custom creatures not possible? I was almost going to make this purchase for Hero Lab but without being able to make monsters its not going to be of use to me. Thanks for any assistance. Joseph |
#1 |
Senior Member
Join Date: Feb 2010
Posts: 874
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I suspect the demo version won't let you actually edit things, but I'm not quite sure what you're doing. Are you actually in the editor, or are you using a Creature as a character and building from that? The latter won't, as I recall, let you actually remove things; if you need to do brand new creatures just based off the old one but lacking some things, you need to do that in the Editor, and do it as a .user file.
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#2 |
Junior Member
Join Date: May 2015
Posts: 4
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Yes I am using Creature as a character.
I don't see an Editor just the normal Hero Lab interface. Thank you for your reply. |
#3 |
Senior Member
Join Date: Feb 2010
Posts: 874
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Assuming it works in demo mode, the Editor should be available from the Tools tab at the top of the program. However, be warned that using the editor is not a no-learning-curve process.
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#4 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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I just checked with my full version and the Creature type doesn't let you increase Pace beyond 3. I usually don't use the main program like that to make monsters (like others mentioned here, I also use the Editor for that because of the increased flexibility) but I think that might just be a bug. You can work around it by going to the Personal tab and selecting "Add Permanent Adjustment" at the bottom, Select "Derived Trait" and increase Pace all you like from there.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#5 |
Junior Member
Join Date: May 2015
Posts: 4
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Thanks so much.
I do see the editor, wow that does look a bit intimidating! |
#6 |
Senior Member
Join Date: Feb 2010
Posts: 874
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Quote:
For my own work I've had to do a lot of new creature abilities, which can be tricky or not depending, but its not hard to just modify attributes, add or remove skills and the like. Anyway, feel free to ask more if you need to. |
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#7 |
Junior Member
Join Date: May 2015
Posts: 4
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Thank you so much
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#8 |
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