Junior Member
Join Date: Dec 2019
Posts: 3
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On the gamemastery guide page 60 says that and I quote "You have lots of flexibility in setting your creature’s skills. Pick some skills you think are appropriate, and consider how good the creature is at them. High skills are roughly on par with a specialized PC of the creature’s level, though they could be a little lower or higher. Most creatures have at least one high skill, but no more than three. The best skills should go with the best ability modifiers, and you might even want to estimate the creature’s proficiency rank for these skills. Some skills can get a high bonus for free to fit the creature’s theme, particularly Lore skills." when I try to adjust the creatures that I'm making to have training in a particular skill or ability I do not have that option can you please tell me why.
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#1 |
Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,092
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Submit a bug report, or send an email to support detailing what isn't working. A forum post may not be seen by the Dev's.
Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
#2 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2020
Posts: 408
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PF2 handles NPC creation/customization a bit differently than other systems. Rather than set proficiency levels or factor in ability modifiers, the GMG presents a series of ranges of values based on the creature's level. For instance, you decide to make a Hill Giant, so you go to the skills tab and have a choice of Extreme, High, Moderate, Low, and Terrible for each skill. You might set Athletics to High because he's strong, which puts it at the recommended range for a creature of that level. Then you could add Cobbler Lore at Low, because even though he has dreams of fine footwear, he's not very bright and is on the lower range of skill there. Basically they made things a bit more loose in PF2, using these tables to set values rather than aiming for them by combining stats, items, feats, etc. to try and hit their recommendations for balance. Hopefully this helps clarify things a bit as to why proficiency levels are missing.
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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To supplement Daniel's post above, Paizo has essentially already built the concept of proficiency rank into the ratings. Skills have a total of five ratings: Extreme, High, Moderate, Low, and Terrible. Meanwhile, there are five proficiency ranks in PF2: Legendary, Master, Expert, Trained, and Untrained. This sure seems like a direct correlation. So it would be easy to say that a creature with a High skill rating is a Master with that skill, and that a Low skill rating translates to a Trained proficiency. Or you could pick an alternate mapping of your choosing between the skill rating and proficiency.
There is a new entry in the Book of Infinite Tasks to grant the ability to assign explicit proficiency ranks to skills. So it's now on the todo list. Until we get that added, I hope that Daniel's post and my own here offer some options for how to handle things in the interim. |
#4 |
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