Junior Member
Join Date: Dec 2007
Posts: 8
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IS there any way to have a character with an out of clan discipline pass a validation?
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#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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At 01:20 PM 12/24/2007, you wrote:
Quote:
According to the rules, you can select one dot in an out-of-clan discipline from the initial pool of three dots. The other two must be spent on favored disciplines of the clan. So that's what HL checks for in its validation. If you have only one dot spent on an out-of-clan discipline (or zero dots), you should NOT get any validation errors. I just did a few quick checks and HL appears to be working correctly on this. If you're running into a specific situation where HL is doing things incorrectly, please let me know how to reproduce the problem on my end so I can get it fixed. Or am I completely misunderstanding the question? |
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#2 |
Junior Member
Join Date: Dec 2007
Posts: 8
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Well I've created a gangrel who purchased Auspex with XP after character creation
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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At 07:32 AM 12/25/2007, you wrote:
Quote:
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#4 |
Junior Member
Join Date: Dec 2007
Posts: 8
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If I might make a suggesion, add the ability to ignore Pre-Requisite Errors
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#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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At 11:18 PM 2/17/2008, you wrote:
Quote:
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#6 |
Junior Member
Join Date: Dec 2007
Posts: 8
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I don't mean turn them off, but rather acknowledge the errors and be able to selectively disable them as they come up.
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#7 |
Member
Join Date: Dec 2007
Posts: 73
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How does that help GM's who want to force you to follow the rules if you can just dismiss things?
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#8 |
Junior Member
Join Date: Dec 2007
Posts: 8
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Who is going to force the GM to look and make sure you not violating a Pre-Requisit? I could just as easily put it on a character sheet and do the same thing on paper, but that's not the issue here. My issue is I have learned an out of clan discipline (Auspex in this case) and I don't want to continualy see the error. I would rather dismiss it and see it only if I create other errors.
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#9 |
Member
Join Date: Dec 2007
Posts: 73
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PsychoJon: I as a GM would /dislike/ the ability for my players to dismiss errors, it means that they can go and hide an error, I'm using this tool so that I don't have to triple check character sheets for inconsistancies, why would I want a player to remove the ability for me to do that? Especially for new players, this is a nessicary thing to happen, now if you had the pre-requisits to learn the out of clan discipline I don't see why it's showing up as an error, that is what you should be looking for.
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#10 |
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