Senior Member
Join Date: Apr 2008
Posts: 345
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See topic. lol
Personally, I want: System changes (i.e. TT to LARP) able to be made. Character Sheet Customization (i.e. 2 page print outs designed by the user, rolls on one side, stats on the other). The ability to change already inserted data (i.e. a discipline that's different in LARP than it is in TT without making a "Vigor - LARP" power and having to remember to take that one not Vigor" The Ability to put other systems on the sheet (i.e. running speed, Celerity Running Speed, Vigor Running Speed, Celerity + Vigor Running Speed, Protean 4 running speed, ect... all in one section or "box" on the back side of the sheet type thing). So, what can we expect? Can I do all that? Furthermore, can I change some systems NOW. Much like the Requiem for Rome setting, can I make "LARP" settings? Changing the way running speed is calculated for example? |
#1 |
Member
Join Date: Dec 2007
Posts: 73
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What exactly are the changes between LARP and Table Top? I haven't found anything in the system that would require any changes beyond purely cosmetic? Am I missing something?
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#2 |
Junior Member
Join Date: Dec 2007
Posts: 11
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LARP (MET) has changes to XP costs for increasing stats and powers - this is a hotly contested point whenever someone asks how much a Merit costs. There are other changes, but I don't know what they are.
From shadows we come to bring order in chaos To balance darkness and light into harmony I am the Judge and the Jury; my pack are the Executioners |
#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Apr 2006
Posts: 649
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From what I remember, the only XP change is in how merits are bought. Other than that, the costs are the same.
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#4 |
Senior Member
Join Date: Apr 2008
Posts: 345
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Well, some powers work differently in LARP as opposed to TT. Speed is calculated differently (in LARP it's Str+Dex+Base= running speed, or if you've got everything that can boost speed, it's Str+Dex+fleet of foot+Celerity+Vigor = X then X*2 for the total run speed) that calculation is different in LARP. I'm not 100% sure which merits cost differently in TT vs. LARP (I'll have to check on that, didn't know that happened). Some powers work differently (a BIT).
It's all very close, but it's just different enough to warrant a plugin. |
#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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At 06:02 AM 4/28/2008, you wrote:
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So you can easily change Vigor to be your own version and never see the original Vigor again. Just create a copy of Vigor within the Editor. Give it a new unique id and make whatever changes are appropriate. Then enter the id of the original Vigor into the "Replaces Id" field. Save and test. Go add a new Discipline to your character and you'll see exactly one Vigor listed - your new one. Any other things that reference the original Vigor thing will instead refer to your new replacement - automatically. Quote:
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#6 |
Senior Member
Join Date: Apr 2008
Posts: 345
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That's all great to hear Rob, thank you so much for taking the time to keep responding to these posts.
I never knew about the "replaces" ID thing. That should help a lot depending on how fast the new tools come out and when I'm completely ready to use this thing on a massive scale. Again, thanks so much! |
#7 |
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