Junior Member
Join Date: Jul 2011
Posts: 3
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The stats for the lighning cannon from the book shows 4 wounds and the errata states that there are 3 crew with 1 atack and 1 wound.
Instead of the 3 wounds and 1 crew with no attacks or wounds in the current data set. |
#141 |
Senior Member
Join Date: Mar 2009
Posts: 243
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Crew for war machines are pretty much used for wound "markers" now. Since the errata states that the cannon has 3 crew it has 3 wounds. Also each crew member has one attack each which is why there is 3 attacks in the stat line.
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#142 |
Member
Join Date: Mar 2008
Posts: 94
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Orcs&Goblins: Savage Orc Boar Bozy with Big Un's upgrade with additional hand weapon. The Champion is showing attacks at 2/5 and it should be 2/4. He has been assigned Frenzy twice based on the description.
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#143 |
Member
Join Date: Mar 2008
Posts: 94
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Brettonian: Paladin riding a Pegasus BsB cannot take a shield.
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#144 |
Senior Member
Volunteer Data File Author
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Will get round to this shortly. Just a heads-up, not doing much work at the moment due to my girlfriend being in hospital.
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
#145 |
Member
Join Date: Mar 2008
Posts: 94
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Vampires and O&G are asking for 3 minimum core choices.
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#146 |
Senior Member
Volunteer Data File Author
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Not sure what you mean here.
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
#147 |
Member
Join Date: Mar 2008
Posts: 94
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#148 |
Senior Member
Volunteer Data File Author
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It says you need 3 units. These don't have to be Core, any mix of Core, Special or Rare will do (BRB, p.134).
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
#149 |
Junior Member
Join Date: Jul 2011
Posts: 5
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Lizardmen Issue: Magic Weapons for Slann
This may be a difference of opinion rather than a snag, and magic weapons aren't that important for a Slann, but... The Slann doesn't have the opportunity to take a magic weapon. The army list entry says that he has no weapon as standard equipment, not even a hand weapon, but he does have an attack and the fluff in his entry says that his skink attendant actually attacks. This may have not come up before as generally there is no good reason to give a slann a magic weapon. However, the general rules say that characters can take magic items with some specific limitations, e.g. armour for most wizards, but I can't find anywhere that says that a slann can't take a magic weapon if it wanted to. Overall, congratulations on the work you are doing, I have noticed several improvements to the Lizardmen list over the past few months. But... here are a few things that seem to be hanging over from past editions, all mostly minor as in less used troop types: On the pdf output: Swarms - the "do not block line of sight" rule was amended on release of 8th and the infamous TLOS Aquatic - don't know if it is worth changing but it now gives river, lake and marsh strider special rules, may be best just left as "aquatic" Kroxigor "Great Reach rule was deleted by 8th amendments Terradons - "Flying cavalry" was replaced by "Fast Cavalry" and "Hit and Run" rule deleted. "Flyer" becomes "Fly". Gain "Forest Strider" special rule Option footnotes: Giant Bow: now has "slow to Fire" special rule Standard Bearer - now dies if forced to flee Many Thanks in anticipation - remembering SoM changes are more important! Last edited by BEEGfrog; July 27th, 2011 at 05:06 PM. Reason: spelling |
#150 |
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