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Shadavar
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Join Date: Jun 2008
Posts: 35

Old October 18th, 2008, 04:43 PM
Found a bug with Power Reserve costing 5 pp instead of 2. I was wondering why my Superman build was so expensive ... lol
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Invincible01
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Join Date: May 2008
Posts: 16

Old October 18th, 2008, 08:18 PM
The cost also goes up when you plug the 2 "free" powers into the blocks. As a work around I am simply using the note function to denote which Items the Reserve is affecting.
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Shadavar
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Join Date: Jun 2008
Posts: 35

Old October 19th, 2008, 12:45 AM
Yeah, I just saw that and was about to comment on such. I've read and re-read the rules and there's no mention of an extra cost when assigning Powers, so for now I'm using 3 "custom" Flaws to bring the cost down to 2 and ignoring the Flaws.
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Colen
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Join Date: Dec 2008
Posts: 4,690

Old October 20th, 2008, 02:22 PM
Thanks for this report - I'll get this fixed.


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Colen McAlister, colen@wolflair.com
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