Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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My campaign is for 5e, so I have a tag snippet in my monster articles to categorize as celestial, humanoid, beast, fey, undead, etc. I'm also thinking of adding a snippet for encounter environments, based off of the DMG tables. That makes it really easy to filter to only show arctic beasts, for example. Aliases/nicknames are managed in the "Manage Names" features. I use this all the time. The main advantage is to allow linking on spelling variants and abbreviated versions of monster names. You can also use it to show alternate names, either different languages or different names within the same language. You can select whether or not you want any name shown in navigation. I would not use names to categorize your creatures, but instead to ensure you can easily find and link to a creature that may be referred to by many names in your campaign. RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
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#11 |
Senior Member
Join Date: May 2014
Posts: 203
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Ah yes, tag snippets, they are useful. I had forgotten about them.
Aliases /nicknames is something I was searching for earlier but could not find. I will have to look into "Manage Names". There are a few things I have entered recently that I would like to add nicknames to on a few. There is also the "Suffix" entry that could be used to designate mundane or one of the categories you mentioned. GM of HARP, Rolemaster, Spacemaster, Dreamchaser, Savage Worlds, and a myriad of other not so well known systems. Software I use for gaming: Realm Works, Inspiration Pad Pro, Ebon, Aeon Timeline, Scrivener, Syrinscape, Hexagon, Fantasia Archive, OneNote, and a spreadsheet program. Mapping programs: CC3+, MapForge, Worldographer, Xara Photo and Graphic Designer 10. Programming experience: Java and Javascript (Maptools and PDF programming). |
#12 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Quote:
Just some considerations based upon my experience. YMMV. RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote Last edited by MNBlockHead; January 7th, 2016 at 07:14 PM. Reason: typos |
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#13 |
Senior Member
Join Date: May 2014
Posts: 203
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I am adding the creature stats to add the creatures and I am having an issue in trying to figure out how to add this snippet or what have you.
In the game I run they have RR's (Resistance Rolls). There are 3 RR types, Stamina, Will, and Magic. Each one of those has a number that adds to the roll. How would I add all that as either part of the statistics or some other section definition? Basically the section would have the title RR's and have 3 sub snippets (or what have you) of the RR types with a text entry for a number to be entered. I can't figure out how to do this? EDIT: I get how to add sub sections and what not, but that honestly takes up so much space by the time I am done adding everything. Is there not an easy way to add sections Like Hits and then have a space for text directly next to it instead of below it? Edit: I am creating another topic for this as there is more. GM of HARP, Rolemaster, Spacemaster, Dreamchaser, Savage Worlds, and a myriad of other not so well known systems. Software I use for gaming: Realm Works, Inspiration Pad Pro, Ebon, Aeon Timeline, Scrivener, Syrinscape, Hexagon, Fantasia Archive, OneNote, and a spreadsheet program. Mapping programs: CC3+, MapForge, Worldographer, Xara Photo and Graphic Designer 10. Programming experience: Java and Javascript (Maptools and PDF programming). Last edited by Madmaxneo; January 7th, 2016 at 11:01 PM. |
#14 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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I normally use prefixes to have topics listed in a logical order in the navigation pane.
Say, organisation of the army of Wun Su: I would like General to be listed before Colonel, so prefix is useful. Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
#15 |
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Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
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@MadMaxNeo
Would you ever filter on those numeric values? How often do you search for a creature with a specific AC or number of hit points. You can't currently run comparative searches (AC>15), but even if you could, I still don't see myself filtering creatures by AC. I thought about adding fields for AC, HP, attributes, etc., but found that to be ugly and hard to look at in game. I much prefer everything together in a statblock, for which I use a nicely formatted HTML table, with shading, font formatting, etc. I just created a template in PhraseExpress, a text-expander program, which makes it easy to drop into any text snippet in RW. RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#16 |
Senior Member
Join Date: May 2014
Posts: 203
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Quote:
The problem is I have to enter in a load of monsters and I would rather have all the sections defined so all I need to do is enter the actual stats. Having to re-enter every stat name would be time consuming. GM of HARP, Rolemaster, Spacemaster, Dreamchaser, Savage Worlds, and a myriad of other not so well known systems. Software I use for gaming: Realm Works, Inspiration Pad Pro, Ebon, Aeon Timeline, Scrivener, Syrinscape, Hexagon, Fantasia Archive, OneNote, and a spreadsheet program. Mapping programs: CC3+, MapForge, Worldographer, Xara Photo and Graphic Designer 10. Programming experience: Java and Javascript (Maptools and PDF programming). |
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#17 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Still think it would be easier to cut and paste nicely formatted HTML statblock into a text snippet than have to deal with lots of data entry fields. Looks better as well. To make it even easier, use a text expander.
1.png RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#18 |
Senior Member
Join Date: May 2014
Posts: 203
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How does one create a "nicely formatted HTML statblock"?
GM of HARP, Rolemaster, Spacemaster, Dreamchaser, Savage Worlds, and a myriad of other not so well known systems. Software I use for gaming: Realm Works, Inspiration Pad Pro, Ebon, Aeon Timeline, Scrivener, Syrinscape, Hexagon, Fantasia Archive, OneNote, and a spreadsheet program. Mapping programs: CC3+, MapForge, Worldographer, Xara Photo and Graphic Designer 10. Programming experience: Java and Javascript (Maptools and PDF programming). |
#19 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Quote:
The benefit of tags giving a controlled list is incidental.. that's not what they're for. Going forward, though, with the option to auto-assign tags based on recognizing the text, I expect the use of tag-based snippets to decline. |
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#20 |
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