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NAshton
Junior Member
 
Join Date: Dec 2017
Location: Dallas Metro
Posts: 2

Old December 9th, 2017, 09:51 PM
One thing Hero Lab does not do well is organize items by container, so it is very inconvenient to identify which items are left behind should the hero and container part ways. This is painful for ubiquitous character with a Bag of Holding containing a million items.

So, I am trying to create a minion to represent the bag. Since a Bag of Holding has a standard weight, Hero Lab will still accurately calculate hero encumbrance even if items it "contains" are given to a minion.

But I can't figure out how to create a minion that handles this task elegantly. I tried creating a "race" called Bag, but it insists on "leveling up" upon creation (Rogue Bag anyone? How about Priest Bag?). Interestingly, if I create an animal (ie squirrel) it's class is set (squirrel).

On the plus side: I did figure out how make a race that sets ability scores to -- but still has encumbrance close to correct. (herofield[tEncumSTR].value += 17)

Bottom line, I want something stripped of all unnecessary abilities, skills, and feats so that it prints out cleanly.

Has anyone done this? Or does anyone have a better solution?
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Aaron
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Join Date: Oct 2011
Posts: 6,775

Old December 10th, 2017, 10:21 AM
Your Bag race, what RaceType tag did you give it? I am guessing it is asking for class levels because you added RaceType.Normal rather than RaceType.NPC.

Hero.IgnoreEnc will allow your minion to ignore the effects of encumberance (put it inside the minion, same as you did with Hero.FixedRace).
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