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poizen37
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Join Date: Dec 2010
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Old December 15th, 2012, 10:56 AM
Quote:
Originally Posted by ShadowChemosh View Post
Maybe picklives works but I have never seen it or used it. I always use "childlives". Trying changing picklives to "hero.childlives" and see if it throws the same error.
if (hero.childlives[resEnemSel] <> 0) then
validif (#resmax[resEnemSel] <> 0)
endif

Almost. It dropped the line about prereq and ultimately reduced the error message down to "Attempt to access script from container with no ability to do so"

Dunno if it makes a difference, but the eval script is :

hero.child[resEnemSel].field[resMax].value += 1

(Pre-levels/1000)
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Lord Magus
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Old December 15th, 2012, 07:06 PM
I'd guess that to know if resmax is <>0, levels have to be taken into account.

Hence I'd try this at Post-Levels, not Pre-Levels
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ShadowChemosh
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Old December 16th, 2012, 03:17 PM
Tried playing around and found that that childlives or picklives will both cause these errors your seeing. Your currently only choice is to remove the checks.

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poizen37
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Old December 16th, 2012, 04:31 PM
I already did. It's one of those things where there's no point in taking the feat if you don't meet the prereqs anyway. I just thought I'd point it out in case the author wanted to fix it (or remove it) from the official set.
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TCArknight
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Old March 9th, 2013, 08:16 AM
Poizen and Shadow,

I just now saw this thread, and want to thank you for pointing out the solution.

I was able to separate into two different checks:

AFE:
Expr-req: hero.childlives[resEnemSel] <> 0
pre-req: validif (hero.childfound[resEnemSel].field[resMax].value >= 1)

The Terrain one is the same but referencing resTerrSel.

Thanks!
Thomas
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Mathias
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Old March 11th, 2013, 08:34 AM
picklives is obsolete and was replaced by childlives.
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