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Minous
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Join Date: May 2015
Posts: 830

Old October 28th, 2017, 12:23 PM
I am prepping PZOPSS0899AE - Pathfinder Society Scenario 8-99 - The Solstice Scar - Version A for a local con. It includes a few custom creatures, however I am not familiar with creating creatures from scratch. Any help would be welcome.

Code:
LIVING RUNES CR 3
N Tiny construct (swarm)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +12
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 26 (4d10+4); fast healing 2
Fort +1, Ref +3, Will +1
Defensive Abilities rejuvenation, swarm traits; Immune
construct traits
OFFENSE
Speed fly 40 ft. (perfect)
Melee swarm (1d6 nonlethal plus distraction)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 12), trap control
Spell-Like Abilities (CL 4th; concentration +4)
At will—alarm
STATISTICS
Str 2, Dex 14, Con —, Int 10, Wis 10, Cha 10
Base Atk +4; CMB —; CMD —
Feats Improved Initiative, Toughness
Skills Fly +14, Perception +12, Stealth +14
Languages Draconic
SQ catch and detain
SPECIAL ABILITIES
Catch and Detain (Ex) Living runes always deal nonlethal damage
with their swarm attack to creatures that are vulnerable to
nonlethal damage. If a creature is knocked unconcious, it takes
no damage from a living rune’s swarm attack.
Trap Control (Su) Living runes can be attuned to a single
magical trap. As a move action, they can change the position
of the magical trap up to 20 feet, but the trigger area must
be on a solid surface. Nearby creatures may notice the trap
move with a successful DC 20 Perception check. As a standard
action, living runes may trigger the trap.
Minous is offline   #1 Reply With Quote
DeltaMasterMind
Senior Member
 
Join Date: Jul 2014
Posts: 412

Old October 28th, 2017, 10:54 PM
Quote:
Originally Posted by Minous View Post
I am prepping PZOPSS0899AE - Pathfinder Society Scenario 8-99 - The Solstice Scar - Version A for a local con. It includes a few custom creatures, however I am not familiar with creating creatures from scratch. Any help would be welcome.

Code:
LIVING RUNES CR 3
N Tiny construct (swarm)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +12
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 26 (4d10+4); fast healing 2
Fort +1, Ref +3, Will +1
Defensive Abilities rejuvenation, swarm traits; Immune
construct traits
OFFENSE
Speed fly 40 ft. (perfect)
Melee swarm (1d6 nonlethal plus distraction)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 12), trap control
Spell-Like Abilities (CL 4th; concentration +4)
At will—alarm
STATISTICS
Str 2, Dex 14, Con —, Int 10, Wis 10, Cha 10
Base Atk +4; CMB —; CMD —
Feats Improved Initiative, Toughness
Skills Fly +14, Perception +12, Stealth +14
Languages Draconic
SQ catch and detain
SPECIAL ABILITIES
Catch and Detain (Ex) Living runes always deal nonlethal damage
with their swarm attack to creatures that are vulnerable to
nonlethal damage. If a creature is knocked unconcious, it takes
no damage from a living rune’s swarm attack.
Trap Control (Su) Living runes can be attuned to a single
magical trap. As a move action, they can change the position
of the magical trap up to 20 feet, but the trigger area must
be on a solid surface. Nearby creatures may notice the trap
move with a successful DC 20 Perception check. As a standard
action, living runes may trigger the trap.
Short of creating the race in the editor and then making a portfolio file with that race selected, save and rename the por file's extension to .stock; I can not offer any other advice here. Renaming it to a stock file sets up the monster as a encounter library available monster, but the rest will require direct editor work.

Forum link for my content work:
Pathfinder Thread
Forum link for SU 5e content work:
5e Steven Universe Thread
This link is for my group, but feel free to play it with:
DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available.
This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race.
Please post comments in the provided threads above.
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Minous
Senior Member
 
Join Date: May 2015
Posts: 830

Old October 29th, 2017, 03:14 AM
If someone created the race in the editor I would be grateful, I can take care of the rest. I just havent played around with the races in the editor yet.
Minous is offline   #3 Reply With Quote
DeltaMasterMind
Senior Member
 
Join Date: Jul 2014
Posts: 412

Old October 29th, 2017, 12:31 PM
Ok so I decided to upload the race. Let me know if you need any further help with it.

P.S. I went off your statblock to make it, I did not research the race so I suspect something things will be a bit off.
Attached Files
File Type: email PFSLivingRunesCR3.user (7.6 KB, 1 views)

Forum link for my content work:
Pathfinder Thread
Forum link for SU 5e content work:
5e Steven Universe Thread
This link is for my group, but feel free to play it with:
DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available.
This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race.
Please post comments in the provided threads above.
DeltaMasterMind is offline   #4 Reply With Quote
Minous
Senior Member
 
Join Date: May 2015
Posts: 830

Old October 29th, 2017, 12:47 PM
That stat block is the only source for that creature. It's a unique creature for the scenario
Minous is offline   #5 Reply With Quote
Minous
Senior Member
 
Join Date: May 2015
Posts: 830

Old October 29th, 2017, 12:50 PM
Thanks for whipping it up
Minous is offline   #6 Reply With Quote
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