Senior Member
Join Date: May 2015
Posts: 830
|
I am prepping PZOPSS0899AE - Pathfinder Society Scenario 8-99 - The Solstice Scar - Version A for a local con. It includes a few custom creatures, however I am not familiar with creating creatures from scratch. Any help would be welcome.
Code:
LIVING RUNES CR 3 N Tiny construct (swarm) Init +6; Senses darkvision 60 ft., low-light vision; Perception +12 DEFENSE AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size) hp 26 (4d10+4); fast healing 2 Fort +1, Ref +3, Will +1 Defensive Abilities rejuvenation, swarm traits; Immune construct traits OFFENSE Speed fly 40 ft. (perfect) Melee swarm (1d6 nonlethal plus distraction) Space 10 ft.; Reach 0 ft. Special Attacks distraction (DC 12), trap control Spell-Like Abilities (CL 4th; concentration +4) At will—alarm STATISTICS Str 2, Dex 14, Con —, Int 10, Wis 10, Cha 10 Base Atk +4; CMB —; CMD — Feats Improved Initiative, Toughness Skills Fly +14, Perception +12, Stealth +14 Languages Draconic SQ catch and detain SPECIAL ABILITIES Catch and Detain (Ex) Living runes always deal nonlethal damage with their swarm attack to creatures that are vulnerable to nonlethal damage. If a creature is knocked unconcious, it takes no damage from a living rune’s swarm attack. Trap Control (Su) Living runes can be attuned to a single magical trap. As a move action, they can change the position of the magical trap up to 20 feet, but the trigger area must be on a solid surface. Nearby creatures may notice the trap move with a successful DC 20 Perception check. As a standard action, living runes may trigger the trap. |
#1 |
Senior Member
Join Date: Jul 2014
Posts: 412
|
Quote:
Forum link for my content work: Pathfinder Thread Forum link for SU 5e content work: 5e Steven Universe Thread This link is for my group, but feel free to play it with: DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available. This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race. Please post comments in the provided threads above. |
|
#2 |
Senior Member
Join Date: May 2015
Posts: 830
|
If someone created the race in the editor I would be grateful, I can take care of the rest. I just havent played around with the races in the editor yet.
|
#3 |
Senior Member
Join Date: Jul 2014
Posts: 412
|
Ok so I decided to upload the race. Let me know if you need any further help with it.
P.S. I went off your statblock to make it, I did not research the race so I suspect something things will be a bit off. Forum link for my content work: Pathfinder Thread Forum link for SU 5e content work: 5e Steven Universe Thread This link is for my group, but feel free to play it with: DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available. This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race. Please post comments in the provided threads above. |
#4 |
Senior Member
Join Date: May 2015
Posts: 830
|
That stat block is the only source for that creature. It's a unique creature for the scenario
|
#5 |
Senior Member
Join Date: May 2015
Posts: 830
|
Thanks for whipping it up
|
#6 |
|
|