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Mad Hamish
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Join Date: Jun 2011
Location: Tasmania
Posts: 82

Old April 9th, 2012, 06:57 AM
There seems to be a problem with the "Type O System" quality where it is applying the Essence reduction to cultured bioware which it shouldn't be doing as it only applies to basic bioware.
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cryptoknight
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Old April 10th, 2012, 03:53 PM
Cyborg Adaptation on a vehicle doesn't allow for cyberwear to be added to a drone... like Cyberarms with custom strength, etc.
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Mathias
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Old April 10th, 2012, 03:57 PM
cryptoknight, please read my post #2 in this thread. Cyborgs (and the grunts you mentioned earlier) are already listed there as incomplete items, so there's no point in posting them as bugs.
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cryptoknight
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Old April 11th, 2012, 06:04 AM
Sorry... to me it looked like a vehicle mod. For some reason I was equating actual Cyborgs as some sort of Cyberzombie.

Never had to deal with one till I was trying to put together a list of NPCs for an SRM mission and went... wait... wha?
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cryptoknight
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Old April 12th, 2012, 04:26 PM
Adding the adept power of Iron Will or Melanin Control gives

Existence tagexpr for pick 'adironWill' is scheduled after primary condition test is scheduled.
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Frankie the Formori
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Join Date: Aug 2011
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Old April 12th, 2012, 09:58 PM
Hello Mathias and the rest of hero labs team.

When I add Move by Wire level 2 I should see +2 reaction, +1 dodge, +1 IP per level. Yet I am only seeing +1 to Dodge?

Also could you help me figure out how to add Skill softs to the MBW? If I add the Active soft under programs the skill does appear in my active skill list but it shows me untrained without a rank?

Example: Pistol active soft added to MBW, shows in active skill list. But without skill rank and die pool is 8 (9-1) instead of 10.

Hope I am not missing something, regardless thank you for all the hard work. Drew
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Mathias
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Old April 13th, 2012, 12:49 PM
Quote:
Originally Posted by inca1980 View Post
When I try to buy off a negative quality in the advancement tab, it's not removing the negative quality from the list in my qualities tab, it instead just seems to add another copy of the negative quality to the list.

In the case of custom negative quality, when i tried to by off my customized "day job" neg. quality it just added another negative quality to my list which just says "--Custom Negative Quality--".
Fixed in the next update, thanks for the report.
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Mathias
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Old April 13th, 2012, 12:52 PM
Quote:
Originally Posted by inca1980 View Post
Drones and vehicles don't have an Armor attribute included. This armor is inherent to the vehicle/drone.
The armor is listed on the Armory tab. Displaying the same value among the attributes, too just seems like it would take up space for no benefit.
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Mathias
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Old April 13th, 2012, 12:54 PM
Quote:
Originally Posted by crowofpyke View Post
Handling can never go below 0.

However, I added 'off-road tires' to a Thundercloud Morgan and the handling went from 0 to -1.
Could you please cite the rule for this? There are many vehicles whose handling is negative - even the sample Handling Rating table on SR4A, pg 167 has examples of negative handling values.
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Mathias
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Old April 13th, 2012, 12:56 PM
Quote:
Originally Posted by crowofpyke View Post
Forgery still listed as a Logic skill and still calculated with Logic.

It is an Agility skill - SR4A.
Fixed in the next update, thanks for the report.
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