Junior Member
Join Date: Jan 2016
Posts: 8
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Hi all,
I just got Hero Lab this evening and it is amazing! Hopefully this is the right place to post this problem: One of the first things I did was get the community set and I found the Custom - Wild Shape Adjustments source (which is great) but I was hoping to find a way to only show the shapes that the character can currently use. I have been playing with the editor trying to figure out how to add a Druid level requirement to the adjustment, and while I'm sure it is going to be a very simple fix I just can't find the right method. I saw in the original posted Wild Shape list the author broke the shapes down by level, so why would he not include it as a prerequisite? Has Hero Lab been updated since then, adding the option? Thanks in advance, I can't wait to use this in an actual game session! |
#1 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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That's something I could probably add for the next release. Shouldn't be too much of a problem. Probably should have a pre-req for the Wild Shape class ability, too. Thanks for the suggestion.
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#2 |
Junior Member
Join Date: Jan 2016
Posts: 8
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I was actually wondering how to do it myself, if it isn't too complicated. I wouldn't even mind doing all of the adjustments (or even expanding the list) and saving you the trouble. I'm just not sure how it would work.
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#3 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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You're welcome to take a look at it, but I am not the original author so I would need to investigate it before being certain about how to proceed. Right now, my focus is elsewhere, though. I'll try to get to it in the next week or two and will let you know what I come up with if you haven't figured it out by then already.
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#4 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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I've tried a few implementations of Druid Wild Shape, and with Change Shape/Alternate Form in general. I've had some success, but there are quite a few things that just don't work unfortunately. I think to get any of the shapechanging stuff to work properly, it might behoove the community to ask if it could be added to the core program.
I'd be willing to do that work myself for free! Might even be able to wrap that up into some kind of Design Pattern. Last edited by Kendall-DM; January 14th, 2016 at 09:30 AM. Reason: Oops, didn't mean to hijack the thread! |
#5 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
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#6 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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I understood that, I was just spouting off. Thus my edit note that says how I hijacked the subject of the thread.
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#7 |
Junior Member
Join Date: Jan 2016
Posts: 8
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Quote:
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#8 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
Code:
#levelcount[Druid] >= X |
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#9 |
Junior Member
Join Date: Jan 2016
Posts: 8
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Thank you Sendric! I was hoping someone would have a quick hack while people who actually know what they are doing work on it.
Are you still planning on looking at the adjustments? I don't know much about the editor yet, but I really would be happy to help if there is any grunt work that needs doing. |
#10 |
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