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AndrewD2
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Old September 5th, 2015, 07:15 AM
every structural and user file for Hero Lab is XML, open at str, core, dat, user, 1st, aug, etc in a text editor.

You might want to do some reading of the Wiki if you're taking over development of something. There is also a tutorial that you can run through that teaches a lot.
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BoomerET
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Old September 5th, 2015, 09:14 PM
Ahhh, I know where the problem is.

You're trying to use the editor.

I didn't incorporate much (if anything) to allow using the editor.


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Castles & Crusades Ruleset for Hero Lab
Hero Lab (5E D&D) -> Fantasy Grounds Character Converter
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Farling
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Old September 5th, 2015, 11:01 PM
Quote:
Originally Posted by AndrewD2 View Post
Right, he probably just entered it as XML. A lot of data file authors don't worry about editor tabs until later in the process.
When I worked on an Ars Magica setting, I found the editor was logically very easy to add additional items; for example lots of spells and armour. The small amount of configuration for the editor panels outweighed the tedium of adding loads of items using a text editor.
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AndrewD2
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Old September 6th, 2015, 08:31 AM
Quote:
Originally Posted by Farling View Post
When I worked on an Ars Magica setting, I found the editor was logically very easy to add additional items; for example lots of spells and armour. The small amount of configuration for the editor panels outweighed the tedium of adding loads of items using a text editor.
Oh I agree. But I usually don't get to that point until I get passed most of the structural stuff for the system. I usually only build 3-5 items for each compset for testing, and then I'll build the editor tabs after I know for sure what I need and how my mechanics will work.
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LeeSmith
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Old September 6th, 2015, 10:03 AM
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Originally Posted by BoomerET View Post
Ahhh, I know where the problem is.

You're trying to use the editor.

I didn't incorporate much (if anything) to allow using the editor.


BoomerET
Ok, makes sense. Do you know where the Helms are at then?

Ok, I just grabbed a free XML Editor, and am able to edit the file now. Thank you!

Last edited by LeeSmith; September 6th, 2015 at 10:13 AM.
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BoomerET
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Old September 6th, 2015, 07:01 PM
If you want to add functionality to be able to add helms using the editor, then you'll need to modify editor.dat


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Castles & Crusades Ruleset for Hero Lab
Hero Lab (5E D&D) -> Fantasy Grounds Character Converter
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AndrewD2
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Old September 6th, 2015, 07:09 PM
And remember that you can't edit .dat files in the editor
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LeeSmith
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Old September 7th, 2015, 06:09 AM
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Originally Posted by BoomerET View Post
If you want to add functionality to be able to add helms using the editor, then you'll need to modify editor.dat


BoomerET
I see, I would need to add all the info for Hemls, into this file.

Sorry, I am not a programmer, I was just hoping to add all the equipment, armor, weapons etc... I was not expecting all this.
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BoomerET
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Old September 7th, 2015, 07:22 AM
LeeSmith,

What books are you looking at adding items for.

I'll work with you to see that you can use the editor to enter stuff, and also make it display in the GUI.

First off, I'll get a Helms tab working for you.


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Castles & Crusades Ruleset for Hero Lab
Hero Lab (5E D&D) -> Fantasy Grounds Character Converter
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BoomerET
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Old September 7th, 2015, 07:49 AM
Ok, I think I got Helms added to the editor.

I've bumped the version up to 1.0

Yay!


BoomerET

Castles & Crusades Ruleset for Hero Lab
Hero Lab (5E D&D) -> Fantasy Grounds Character Converter
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