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enrious
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Join Date: Sep 2009
Posts: 175

Old August 28th, 2014, 06:51 PM
I think I've found the biggest part of the learning curve is the vocabulary.

For example, I'm working on a data set for the old Twilight 2000 ruleset and it has a master skill list, and some of those could be selected as "background" skills and I'm currently working on making a portal on a tab that will allow someone to pick one and have it add skill points to their character. The hardest part of going through the authoring kit is even formulating the question to ask, using the right vernacular - or understanding the answer.

I've gone through half of the example and I'll complete the other half, but it can be a fairly intimidating wall of text until you're somewhat savvy in it.
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Kairos
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Posts: 173

Old August 29th, 2014, 07:38 AM
The thing with the AK is you just sort of have to fail a lot and get through the frustration with the understanding that it's all learning experience. Once you grok the basic concepts (gizmos took me a bit), you'll discover that a WHOLE LOT of possibilities open up.

Planning is super important though. My first data set required a major overhaul because I hadn't accounted for certain more advanced features that had to interact with the stuff I'd already done -- in ways that the work I'd done made, well, difficult.

Also, spend time with the SW sample files. They are very helpful, but you sort of have to know what you're looking for. A full-featured text editor like Notepad++ (which can search through files within given folders) is indispensable.

Lastly, you have to REALLY want your set of datafiles for HeroLab. That motivation is key.

Authoring Kit Rule Sets (now with functioning links!):

Qin: The Warring States

Doctor Who: Adventures in Time and Space

MEGS/BoH/DC Heroes (work in progress)
Kairos is offline   #22 Reply With Quote
Madmaxneo
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Join Date: May 2014
Posts: 203

Old August 29th, 2014, 11:45 AM
Sheesh, is this worth it I wonder?....lol

Last edited by Madmaxneo; August 29th, 2014 at 11:47 AM.
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Paragon
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Join Date: Feb 2010
Posts: 874

Old August 29th, 2014, 07:27 PM
Quote:
Originally Posted by Madmaxneo View Post
Sheesh, is this worth it I wonder?....lol
There's a reason most of us limit ourselves to using the editor, and even learning to use that well has some learning curve.
Paragon is offline   #24 Reply With Quote
ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old August 30th, 2014, 10:00 AM
Quote:
Originally Posted by Madmaxneo View Post
Sheesh, is this worth it I wonder?....lol
Its really a question you must ask yourself. But then again the harder things in life are usually the most worth doing!

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #25 Reply With Quote
Madmaxneo
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Join Date: May 2014
Posts: 203

Old August 31st, 2014, 03:53 PM
That depends.... sometimes they're not even worth trying...lol.

I'm having a bit of trouble adding the races of my game in. I added the 6 races according to the sample in thing_races.dat file but only the sample race shows up when I launch the program. I also added the stats and they show up fine, well sort of. They are in alphabetical order which is not how they are supposed to be. How do I change the order?

Bruce
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Madmaxneo
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Join Date: May 2014
Posts: 203

Old August 31st, 2014, 04:12 PM
Ok update:
I was corrected in something I did when entering the races. I apparently inserted the other races before the end code for the sample race. It was fixed for me. But now I am having trouble with one race in particular. The Halfling. When starting up the game I get a unique id error on the line the Halfling starts. I tried rewriting the code, and copy & pasting from the others then changing just the race and nothing works. But when I completely remove the Halfling stuff the game will boot up in HL just fine.... what gives here?

Bruce
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AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old August 31st, 2014, 04:27 PM
What were you using as a unique ID, what was the exact text of the error? It's hard to help without the appropriate information.
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Madmaxneo
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Join Date: May 2014
Posts: 203

Old August 31st, 2014, 04:34 PM
The exact code for the Halfling is:
Quote:
<thing
id="racHalfling"
name="Halfling"
compset="Race"
isunique="yes"
description="Halfling Player characters">

</thing>
Which other than Halfling, there is no other difference from the other entries.
The error I am getting is:
Quote:
The data files could not be loaded due to the following errors:
File thing_races.dat (line 73) - Thing - Invalid unique id
Bruce
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Madmaxneo
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Join Date: May 2014
Posts: 203

Old August 31st, 2014, 04:36 PM
I took out the first "L" spelling it Hafling now and it works....weird
Madmaxneo is offline   #30 Reply With Quote
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