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Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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Also, players are to play the character based on what they the character knows, not others, so to support that idealism, we must reveal by character so the player knows what the character knows. After that, tweak player version to allow more than one character for a player in a window or tab. Most games I have been in, have one player, one PC character, though I am sure its not uncommon to have it otherwise, one to one is the norm I am aware of. As far as multi character reveal to color, I would simply say once a snippet has past more than on character reveal, it goes "black" or some other reserved color, maybe darker grey. Then if you hover over it, a pop up window appears and it shows color and character the snippet has been revealed too. Make it a right click on the reveal icon for a snippet bring this as a pop up menu and allow the choosing of character for the reveals, with the "reveal to all" button that turns the snippet the standard green. Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV |
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Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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And this was the concern leveraged by my wife. "If I use this RW, will I STILL have to sift through what my paladin vs, my barbarian, vs my bard knows because it only "Filters" down to the player level?" Simplified answer.... no, it will be at the character level, as per Rob. Quote:
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