Senior Member
Volunteer Data File Author
Join Date: Jun 2005
Posts: 528
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fubukii they are in the armybuilder updates mechanism, you should be able to find them there
thx for the bug reports everyone, i will look at them over the holidays when i have more spare time :~) |
#11 |
Senior Member
Volunteer Data File Author
Join Date: Jun 2005
Posts: 528
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this is a problem with armybuilder :~( either you have 1 decimal place everywhere, or nowhere. i reported it and they said that they would try and fix it in armybuilder 3.3 :~(
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#12 |
Junior Member
Join Date: Jan 2009
Posts: 4
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Clan Rats apparently have a 5+ save, though should only have a 6+ with their light armor.
Pic of such |
#13 |
Junior Member
Join Date: Dec 2009
Posts: 3
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Well, I think I'm in the same situation here. My armybuilder atomatic update is over, and I can't download the update manually. In fact I can't find it... Could you put a link in the topic or something, thanks a lot!
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#14 |
Junior Member
Join Date: Jun 2006
Posts: 18
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datafilecentral.com hosts a lot of data files. Try there.
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#15 |
Senior Member
Join Date: Apr 2008
Posts: 278
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Apparently. Have you tried starting Army Builder? The auto-update found it for me just fine.
As for feedback: I think either the Stormvermin or the Clanrats aren't calculating saves right; when I give both units a shield, they end up with the same save, despite one having light armour and the other having heavy. Edit: Looks like the Clanrats are getting an extra +1 from somewhere. I calculate the light armour (6+) and shield (+1) should give a total save of 5+ or 4+ in combat (shield/hand weapon bonus) and AB is telling me Clanrats which have shields are getting 4+/3+ in the save column. Last edited by Mr_Rose; December 16th, 2009 at 01:40 PM. |
#16 |
Junior Member
Join Date: May 2008
Posts: 4
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well my auto update expired when i brought AB years ago. thanks for the direct link!
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#17 |
Junior Member
Join Date: Dec 2009
Posts: 3
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Quote:
And thanks hakoMike for the link, it helped me a lot! And also, thanks a lot Robert, so much time saved, I really appreciate your effort for giving us armybuilder files that fast! |
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#18 |
Junior Member
Join Date: Jun 2006
Posts: 18
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Here are a couple workarounds to issues until Robert gets time to work on an update. I strongly recommend people start to learn how AB works. It's an interesting system.
First, load skaven.dat in ABCreator and then do the following: In the "options" tab, select bskMagcArm and click "Live" (in the upper right). Erase the text "val:runtime.Magic = 0", click OK then click Save in the lower left. This fixes the fact that some characters can't take magic armor, but it enables magic armor for ALL characters. Be legal. In the "Unit" tab, select bskPlagMn. In the tag group area, click "New" and select "Stuff - Skaven - id: BSkavStuff" for the "tag group" and "ClanPest" for the "tag", then click OK and Save. This fixes Plague Monks being able to take the plague banner. In unit tab, select skClanrats and change save (lower right) to 6 Finally, save the data file and reload the game system in army builder. Last edited by hakoMike; December 17th, 2009 at 05:54 AM. |
#19 |
Junior Member
Join Date: Jun 2006
Posts: 18
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Quote:
EDIT: Sorry, I thought you were saying it wasn't working correctly. I see now. |
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#20 |
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