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Old June 6th, 2002, 07:14 PM
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There are 10 messages in this issue.

Topics in this digest:

1. Re: Data File help
From: "wraithwlf" <graham.tracey@lscfn.ca>
2. Re: Changing a units Comp
From: "wraithwlf" <graham.tracey@lscfn.ca>
3. Re: Re: Changing a units Comp
From: "Keith" <mobo@adelphia.net>
4. Re: Re: Changing a units Comp
From: "Keith" <mobo@adelphia.net>
5. Re: Changing a units Comp
From: "wraithwlf" <graham.tracey@lscfn.ca>
6. Solution
From: "John L. Martin" <jlmartin@wi.rr.com>
7. Re: Re: Changing a units Comp
From: "Keith" <mobo@adelphia.net>
8. Re: Re: Changing a units Comp
From: JDredd <no_toole@yahoo.com>
9. RE: Re: Changing a units Comp
From: "Mathias Gehl" <mgehl@cox.net>
10. "over:" attribute
From: "Keith" <mobo@adelphia.net>


__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 1
Date: Thu, 06 Jun 2002 06:46:42 -0000
From: "wraithwlf" <graham.tracey@lscfn.ca>
Subject: Re: Data File help

If I am reading this right, you want B to select 4 if A selects 3
You can do this with the local attribute mirr in the child

mirrption

The specified option, given by its unique id, must always maintain
the same selection state (selected or not) for this unit as is
currently the state in the parent regiment. This attribute is only
applicable if there is a parent unit that can be mirrored.


Cheers,
Graham T.

--- In armybuilder@y..., "John L. Martin" <jlmartin@w...> wrote:
> Hello,
>
> I have what is most likely a frequent question but I cannot find
the answer.
>
> Suppose I have a unit "A" with options 1,3,5
> And a child unit "B" with options 2,4,6
>
> There exists a 1:1 relationship between 1,2 and 3,4 and 5,6
>
> How do I get unit B to automatically pick the corresponding option
(2,4, or 6) based on what the user selects for A (1, 3 or 5)?
>
> If it helps, pretend that Unit A is Knights and Option 1 is Barding
> Unit B is Knight Leader and Option 2 is Leader Barding.
> If the Knights take Barding the (child) leader unit must take
Leader Barding.
>
> Thanks in advance for your help,
> John
> E-mail: jlmartin@w...
> URL: http://home.wi.rr.com/jlmartin
> ICQ: 9738000
> "And they had over them a king, an angel of this abyss; his name is
> Abaddon."
> Rev. 9:11
>
>
>
> [Non-text portions of this message have been removed]



__________________________________________________ ______________________
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Message: 2
Date: Thu, 06 Jun 2002 06:52:44 -0000
From: "wraithwlf" <graham.tracey@lscfn.ca>
Subject: Re: Changing a units Comp

You never played around with it long enough then :P
say your race is aa and the ally race is ba
in the unit external attributes use
xcmp:Support-race=!aa
then in ba ally the race.

Cheers,
Graham T.


--- In armybuilder@y..., "Keith" <mobo@a...> wrote:
> Is there a way to have a unit reassign it's Composition when it is
selected as an ally? I've played around with "xcmp:" but it
reassigns the Comp for the primary race as well. For example:
>
> Race 1 has Unit A as Troop choice. Race 2 can take Unit A but, it
becomes a Support choice for Race 2.
>
>
> Thanks,
>
> Keith
>
>
>
>
> [Non-text portions of this message have been removed]



__________________________________________________ ______________________
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Message: 3
Date: Thu, 6 Jun 2002 07:20:15 -0600
From: "Keith" <mobo@adelphia.net>
Subject: Re: Re: Changing a units Comp

Just got it to work. I had to remove the "!" be for the race abbreviation and add the external attribute "race:" Again, thanks for the help.


Thanks,

Keith


----- Original Message -----
From: wraithwlf
To: armybuilder@yahoogroups.com
Sent: Thursday, June 06, 2002 12:52 AM
Subject: [AB] Re: Changing a units Comp


You never played around with it long enough then :P
say your race is aa and the ally race is ba
in the unit external attributes use
xcmp:Support-race=!aa
then in ba ally the race.

Cheers,
Graham T.


--- In armybuilder@y..., "Keith" <mobo@a...> wrote:
> Is there a way to have a unit reassign it's Composition when it is
selected as an ally? I've played around with "xcmp:" but it
reassigns the Comp for the primary race as well. For example:
>
> Race 1 has Unit A as Troop choice. Race 2 can take Unit A but, it
becomes a Support choice for Race 2.
>
>
> Thanks,
>
> Keith
>
>
>
>
> [Non-text portions of this message have been removed]


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[Non-text portions of this message have been removed]



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Message: 4
Date: Thu, 6 Jun 2002 07:16:59 -0600
From: "Keith" <mobo@adelphia.net>
Subject: Re: Re: Changing a units Comp

I could not figure out how to do the race part. However, using the code you gave as an external attribute, ABC will not let you save it. I think that "xcmp:" is a local attribute only. I put your code in as a local attribute and that just re-assigned the Comp for the race it belongs to. It does not even show up in the allied race. Any ideas? I do appreciate the help!


Thanks,

Keith


----- Original Message -----
From: wraithwlf
To: armybuilder@yahoogroups.com
Sent: Thursday, June 06, 2002 12:52 AM
Subject: [AB] Re: Changing a units Comp


You never played around with it long enough then :P
say your race is aa and the ally race is ba
in the unit external attributes use
xcmp:Support-race=!aa
then in ba ally the race.

Cheers,
Graham T.


--- In armybuilder@y..., "Keith" <mobo@a...> wrote:
> Is there a way to have a unit reassign it's Composition when it is
selected as an ally? I've played around with "xcmp:" but it
reassigns the Comp for the primary race as well. For example:
>
> Race 1 has Unit A as Troop choice. Race 2 can take Unit A but, it
becomes a Support choice for Race 2.
>
>
> Thanks,
>
> Keith
>
>
>
>
> [Non-text portions of this message have been removed]


To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com

Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.



[Non-text portions of this message have been removed]



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 5
Date: Thu, 06 Jun 2002 15:52:08 -0000
From: "wraithwlf" <graham.tracey@lscfn.ca>
Subject: Re: Changing a units Comp

May apologoes, it is a local attribute.

The ! should have worked, as you would save use it
xcmp:Supp-race=!(two letters of normal race) Ie: the race designation
there would be the race that it is defined in.

As a matter of fact, if you have ever looked at the Warhammer 40k
files, that is exactly how the Harlequins are done. They also define
a type based on the same rule (!ha) and use that type to limit
composition.

Anyhow, glad I could be of a little assistance.

Cheers,
Graham T.

--- In armybuilder@y..., "Keith" <mobo@a...> wrote:
> I could not figure out how to do the race part. However, using the
code you gave as an external attribute, ABC will not let you save
it. I think that "xcmp:" is a local attribute only. I put your code
in as a local attribute and that just re-assigned the Comp for the
race it belongs to. It does not even show up in the allied race.
Any ideas? I do appreciate the help!
>
>
> Thanks,
>
> Keith




__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 6
Date: Thu, 6 Jun 2002 09:44:50 -0500
From: "John L. Martin" <jlmartin@wi.rr.com>
Subject: Solution

----- Original Message -----
From: "wraithwlf" <graham.tracey@lscfn.ca>
> If I am reading this right, you want B to select 4 if A selects 3
> You can do this with the local attribute mirr in the child
>
> mirrption
>
> The specified option, given by its unique id, must always maintain
> the same selection state (selected or not) for this unit as is
> currently the state in the parent regiment. This attribute is only
> applicable if there is a parent unit that can be mirrored.
>
The problem is, Unit B does not have option 3.

I tried the following and it worked:

>Maybe have option 1 activate a hidden option a.
>Option A exists for
>units A & B, and activates option 2.
>Mathias Gehl
>mgehl@c...

Unit A
Option 3 (slct: option X)
Option X (slct: option 4)

(child) Unit B
Option 4
Option X (slct: option 4)
mirr:Option X

John
E-mail: jlmartin@wi.rr.com
URL: http://home.wi.rr.com/jlmartin
ICQ: 9738000
"And they had over them a king, an angel of this abyss; his name is
Abaddon."
Rev. 9:11




__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 7
Date: Thu, 6 Jun 2002 10:17:51 -0600
From: "Keith" <mobo@adelphia.net>
Subject: Re: Re: Changing a units Comp

What exactly does the "!" do?


Thanks,

Keith


----- Original Message -----
From: wraithwlf
To: armybuilder@yahoogroups.com
Sent: Thursday, June 06, 2002 9:52 AM
Subject: [AB] Re: Changing a units Comp


May apologoes, it is a local attribute.

The ! should have worked, as you would save use it
xcmp:Supp-race=!(two letters of normal race) Ie: the race designation
there would be the race that it is defined in.

As a matter of fact, if you have ever looked at the Warhammer 40k
files, that is exactly how the Harlequins are done. They also define
a type based on the same rule (!ha) and use that type to limit
composition.

Anyhow, glad I could be of a little assistance.

Cheers,
Graham T.

--- In armybuilder@y..., "Keith" <mobo@a...> wrote:
> I could not figure out how to do the race part. However, using the
code you gave as an external attribute, ABC will not let you save
it. I think that "xcmp:" is a local attribute only. I put your code
in as a local attribute and that just re-assigned the Comp for the
race it belongs to. It does not even show up in the allied race.
Any ideas? I do appreciate the help!
>
>
> Thanks,
>
> Keith



To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com

Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.



[Non-text portions of this message have been removed]



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 8
Date: Thu, 6 Jun 2002 09:27:36 -0700 (PDT)
From: JDredd <no_toole@yahoo.com>
Subject: Re: Re: Changing a units Comp

If usually the exclamation mark is used to denote
not in most programming languages. Army builder
has a fairly distinct base in C, does it not?

as in 'a != b' would be the value of a not equal
the value of b. i still haven't dinked around
with AB that much on that level yet though, so i
could be wrong.

-nate
--- Keith <mobo@adelphia.net> wrote:
> What exactly does the "!" do?
>
>
> Thanks,
>
> Keith
>
>
> ----- Original Message -----
> From: wraithwlf
> To: armybuilder@yahoogroups.com
> Sent: Thursday, June 06, 2002 9:52 AM
> Subject: [AB] Re: Changing a units Comp
>
>
> May apologoes, it is a local attribute.
>
> The ! should have worked, as you would save
> use it
> xcmp:Supp-race=!(two letters of normal race)
> Ie: the race designation
> there would be the race that it is defined
> in.
>
> As a matter of fact, if you have ever looked
> at the Warhammer 40k
> files, that is exactly how the Harlequins are
> done. They also define
> a type based on the same rule (!ha) and use
> that type to limit
> composition.
>
> Anyhow, glad I could be of a little
> assistance.
>
> Cheers,
> Graham T.
>
> --- In armybuilder@y..., "Keith" <mobo@a...>
> wrote:
> > I could not figure out how to do the race
> part. However, using the
> code you gave as an external attribute, ABC
> will not let you save
> it. I think that "xcmp:" is a local
> attribute only. I put your code
> in as a local attribute and that just
> re-assigned the Comp for the
> race it belongs to. It does not even show up
> in the allied race.
> Any ideas? I do appreciate the help!
> >
> >
> > Thanks,
> >
> > Keith
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to the
> Yahoo! Terms of Service.
>
>
>
> [Non-text portions of this message have been
> removed]
>
>


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Message: 9
Date: Thu, 6 Jun 2002 09:51:25 -0700
From: "Mathias Gehl" <mgehl@cox.net>
Subject: RE: Re: Changing a units Comp

Normally, I think it's !race=xx, rather than race=!xx (that's mixed me
up a few times)

Mathias Gehl
mgehl@cox.net


-----Original Message-----
From: wraithwlf [mailto:graham.tracey@lscfn.ca]
Sent: Thursday, June 06, 2002 8:52 AM
To: ab@support.wolflair.com
Subject: [AB] Re: Changing a units Comp

May apologoes, it is a local attribute.

The ! should have worked, as you would save use it
xcmp:Supp-race=!(two letters of normal race) Ie: the race designation
there would be the race that it is defined in.

As a matter of fact, if you have ever looked at the Warhammer 40k
files, that is exactly how the Harlequins are done. They also define
a type based on the same rule (!ha) and use that type to limit
composition.

Anyhow, glad I could be of a little assistance.

Cheers,
Graham T.

--- In armybuilder@y..., "Keith" <mobo@a...> wrote:
> I could not figure out how to do the race part. However, using the
code you gave as an external attribute, ABC will not let you save
it. I think that "xcmp:" is a local attribute only. I put your code
in as a local attribute and that just re-assigned the Comp for the
race it belongs to. It does not even show up in the allied race.
Any ideas? I do appreciate the help!
>
>
> Thanks,
>
> Keith



To unsubscribe from this group, email

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Your use of Yahoo! Groups is subject to
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__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 10
Date: Thu, 6 Jun 2002 11:10:16 -0600
From: "Keith" <mobo@adelphia.net>
Subject: "over:" attribute

Me again. I've got a Combat Platoon (parent unit) that has to be four tanks (four separate child units) strong. The user can chose between 3 different tanks and tank X is add to make the Combat Platoon four strong. The first 3 tanks are added via an option with "list:" and are selected via "dflt:" This makes the user pick his first 3 tanks. Tank X is added via "Auto". Now, the user can chose to add tank Y. Tank Y is added via "Cost" and the option that adds tank Y has "over:" which de-selects the last tank picked via the "list:" from above. What I now need is for the 3rd tank (actually, the list of tanks to choose form) to be automatically selected again so the user can re-chose his 3rd tank if he un-selects the option for tank Y. I've got every thing working but can't make AB reapply the "dflt:" that adds the 3rd tank.


Thanks,

Keith




[Non-text portions of this message have been removed]



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