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armybuilder-unsubscribe@egroups.com ------------------------------------------------------------------------ There are 10 messages in this issue. Topics in this digest: 1. Re: Data File help From: "wraithwlf" <graham.tracey@lscfn.ca> 2. Re: Changing a units Comp From: "wraithwlf" <graham.tracey@lscfn.ca> 3. Re: Re: Changing a units Comp From: "Keith" <mobo@adelphia.net> 4. Re: Re: Changing a units Comp From: "Keith" <mobo@adelphia.net> 5. Re: Changing a units Comp From: "wraithwlf" <graham.tracey@lscfn.ca> 6. Solution From: "John L. Martin" <jlmartin@wi.rr.com> 7. Re: Re: Changing a units Comp From: "Keith" <mobo@adelphia.net> 8. Re: Re: Changing a units Comp From: JDredd <no_toole@yahoo.com> 9. RE: Re: Changing a units Comp From: "Mathias Gehl" <mgehl@cox.net> 10. "over:" attribute From: "Keith" <mobo@adelphia.net> __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 1 Date: Thu, 06 Jun 2002 06:46:42 -0000 From: "wraithwlf" <graham.tracey@lscfn.ca> Subject: Re: Data File help If I am reading this right, you want B to select 4 if A selects 3 You can do this with the local attribute mirr in the child mirrption The specified option, given by its unique id, must always maintain the same selection state (selected or not) for this unit as is currently the state in the parent regiment. This attribute is only applicable if there is a parent unit that can be mirrored. Cheers, Graham T. --- In armybuilder@y..., "John L. Martin" <jlmartin@w...> wrote: > Hello, > > I have what is most likely a frequent question but I cannot find the answer. > > Suppose I have a unit "A" with options 1,3,5 > And a child unit "B" with options 2,4,6 > > There exists a 1:1 relationship between 1,2 and 3,4 and 5,6 > > How do I get unit B to automatically pick the corresponding option (2,4, or 6) based on what the user selects for A (1, 3 or 5)? > > If it helps, pretend that Unit A is Knights and Option 1 is Barding > Unit B is Knight Leader and Option 2 is Leader Barding. > If the Knights take Barding the (child) leader unit must take Leader Barding. > > Thanks in advance for your help, > John > E-mail: jlmartin@w... > URL: http://home.wi.rr.com/jlmartin > ICQ: 9738000 > "And they had over them a king, an angel of this abyss; his name is > Abaddon." > Rev. 9:11 > > > > [Non-text portions of this message have been removed] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 2 Date: Thu, 06 Jun 2002 06:52:44 -0000 From: "wraithwlf" <graham.tracey@lscfn.ca> Subject: Re: Changing a units Comp You never played around with it long enough then :P say your race is aa and the ally race is ba in the unit external attributes use xcmp:Support-race=!aa then in ba ally the race. Cheers, Graham T. --- In armybuilder@y..., "Keith" <mobo@a...> wrote: > Is there a way to have a unit reassign it's Composition when it is selected as an ally? I've played around with "xcmp:" but it reassigns the Comp for the primary race as well. For example: > > Race 1 has Unit A as Troop choice. Race 2 can take Unit A but, it becomes a Support choice for Race 2. > > > Thanks, > > Keith > > > > > [Non-text portions of this message have been removed] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 3 Date: Thu, 6 Jun 2002 07:20:15 -0600 From: "Keith" <mobo@adelphia.net> Subject: Re: Re: Changing a units Comp Just got it to work. I had to remove the "!" be for the race abbreviation and add the external attribute "race:" Again, thanks for the help. Thanks, Keith ----- Original Message ----- From: wraithwlf To: armybuilder@yahoogroups.com Sent: Thursday, June 06, 2002 12:52 AM Subject: [AB] Re: Changing a units Comp You never played around with it long enough then :P say your race is aa and the ally race is ba in the unit external attributes use xcmp:Support-race=!aa then in ba ally the race. Cheers, Graham T. --- In armybuilder@y..., "Keith" <mobo@a...> wrote: > Is there a way to have a unit reassign it's Composition when it is selected as an ally? I've played around with "xcmp:" but it reassigns the Comp for the primary race as well. For example: > > Race 1 has Unit A as Troop choice. Race 2 can take Unit A but, it becomes a Support choice for Race 2. > > > Thanks, > > Keith > > > > > [Non-text portions of this message have been removed] To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text portions of this message have been removed] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 4 Date: Thu, 6 Jun 2002 07:16:59 -0600 From: "Keith" <mobo@adelphia.net> Subject: Re: Re: Changing a units Comp I could not figure out how to do the race part. However, using the code you gave as an external attribute, ABC will not let you save it. I think that "xcmp:" is a local attribute only. I put your code in as a local attribute and that just re-assigned the Comp for the race it belongs to. It does not even show up in the allied race. Any ideas? I do appreciate the help! Thanks, Keith ----- Original Message ----- From: wraithwlf To: armybuilder@yahoogroups.com Sent: Thursday, June 06, 2002 12:52 AM Subject: [AB] Re: Changing a units Comp You never played around with it long enough then :P say your race is aa and the ally race is ba in the unit external attributes use xcmp:Support-race=!aa then in ba ally the race. Cheers, Graham T. --- In armybuilder@y..., "Keith" <mobo@a...> wrote: > Is there a way to have a unit reassign it's Composition when it is selected as an ally? I've played around with "xcmp:" but it reassigns the Comp for the primary race as well. For example: > > Race 1 has Unit A as Troop choice. Race 2 can take Unit A but, it becomes a Support choice for Race 2. > > > Thanks, > > Keith > > > > > [Non-text portions of this message have been removed] To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text portions of this message have been removed] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 5 Date: Thu, 06 Jun 2002 15:52:08 -0000 From: "wraithwlf" <graham.tracey@lscfn.ca> Subject: Re: Changing a units Comp May apologoes, it is a local attribute. The ! should have worked, as you would save use it xcmp:Supp-race=!(two letters of normal race) Ie: the race designation there would be the race that it is defined in. As a matter of fact, if you have ever looked at the Warhammer 40k files, that is exactly how the Harlequins are done. They also define a type based on the same rule (!ha) and use that type to limit composition. Anyhow, glad I could be of a little assistance. Cheers, Graham T. --- In armybuilder@y..., "Keith" <mobo@a...> wrote: > I could not figure out how to do the race part. However, using the code you gave as an external attribute, ABC will not let you save it. I think that "xcmp:" is a local attribute only. I put your code in as a local attribute and that just re-assigned the Comp for the race it belongs to. It does not even show up in the allied race. Any ideas? I do appreciate the help! > > > Thanks, > > Keith __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 6 Date: Thu, 6 Jun 2002 09:44:50 -0500 From: "John L. Martin" <jlmartin@wi.rr.com> Subject: Solution ----- Original Message ----- From: "wraithwlf" <graham.tracey@lscfn.ca> > If I am reading this right, you want B to select 4 if A selects 3 > You can do this with the local attribute mirr in the child > > mirrption > > The specified option, given by its unique id, must always maintain > the same selection state (selected or not) for this unit as is > currently the state in the parent regiment. This attribute is only > applicable if there is a parent unit that can be mirrored. > The problem is, Unit B does not have option 3. I tried the following and it worked: >Maybe have option 1 activate a hidden option a. >Option A exists for >units A & B, and activates option 2. >Mathias Gehl >mgehl@c... Unit A Option 3 (slct: option X) Option X (slct: option 4) (child) Unit B Option 4 Option X (slct: option 4) mirr:Option X John E-mail: jlmartin@wi.rr.com URL: http://home.wi.rr.com/jlmartin ICQ: 9738000 "And they had over them a king, an angel of this abyss; his name is Abaddon." Rev. 9:11 __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 7 Date: Thu, 6 Jun 2002 10:17:51 -0600 From: "Keith" <mobo@adelphia.net> Subject: Re: Re: Changing a units Comp What exactly does the "!" do? Thanks, Keith ----- Original Message ----- From: wraithwlf To: armybuilder@yahoogroups.com Sent: Thursday, June 06, 2002 9:52 AM Subject: [AB] Re: Changing a units Comp May apologoes, it is a local attribute. The ! should have worked, as you would save use it xcmp:Supp-race=!(two letters of normal race) Ie: the race designation there would be the race that it is defined in. As a matter of fact, if you have ever looked at the Warhammer 40k files, that is exactly how the Harlequins are done. They also define a type based on the same rule (!ha) and use that type to limit composition. Anyhow, glad I could be of a little assistance. Cheers, Graham T. --- In armybuilder@y..., "Keith" <mobo@a...> wrote: > I could not figure out how to do the race part. However, using the code you gave as an external attribute, ABC will not let you save it. I think that "xcmp:" is a local attribute only. I put your code in as a local attribute and that just re-assigned the Comp for the race it belongs to. It does not even show up in the allied race. Any ideas? I do appreciate the help! > > > Thanks, > > Keith To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text portions of this message have been removed] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 8 Date: Thu, 6 Jun 2002 09:27:36 -0700 (PDT) From: JDredd <no_toole@yahoo.com> Subject: Re: Re: Changing a units Comp If usually the exclamation mark is used to denote not in most programming languages. Army builder has a fairly distinct base in C, does it not? as in 'a != b' would be the value of a not equal the value of b. i still haven't dinked around with AB that much on that level yet though, so i could be wrong. -nate --- Keith <mobo@adelphia.net> wrote: > What exactly does the "!" do? > > > Thanks, > > Keith > > > ----- Original Message ----- > From: wraithwlf > To: armybuilder@yahoogroups.com > Sent: Thursday, June 06, 2002 9:52 AM > Subject: [AB] Re: Changing a units Comp > > > May apologoes, it is a local attribute. > > The ! should have worked, as you would save > use it > xcmp:Supp-race=!(two letters of normal race) > Ie: the race designation > there would be the race that it is defined > in. > > As a matter of fact, if you have ever looked > at the Warhammer 40k > files, that is exactly how the Harlequins are > done. They also define > a type based on the same rule (!ha) and use > that type to limit > composition. > > Anyhow, glad I could be of a little > assistance. > > Cheers, > Graham T. > > --- In armybuilder@y..., "Keith" <mobo@a...> > wrote: > > I could not figure out how to do the race > part. However, using the > code you gave as an external attribute, ABC > will not let you save > it. I think that "xcmp:" is a local > attribute only. I put your code > in as a local attribute and that just > re-assigned the Comp for the > race it belongs to. It does not even show up > in the allied race. > Any ideas? I do appreciate the help! > > > > > > Thanks, > > > > Keith > > > > To unsubscribe from this group, email > > armybuilder-unsubscribe@egroups.com > > Your use of Yahoo! Groups is subject to the > Yahoo! Terms of Service. > > > > [Non-text portions of this message have been > removed] > > __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 9 Date: Thu, 6 Jun 2002 09:51:25 -0700 From: "Mathias Gehl" <mgehl@cox.net> Subject: RE: Re: Changing a units Comp Normally, I think it's !race=xx, rather than race=!xx (that's mixed me up a few times) Mathias Gehl mgehl@cox.net -----Original Message----- From: wraithwlf [mailto:graham.tracey@lscfn.ca] Sent: Thursday, June 06, 2002 8:52 AM To: ab@support.wolflair.com Subject: [AB] Re: Changing a units Comp May apologoes, it is a local attribute. The ! should have worked, as you would save use it xcmp:Supp-race=!(two letters of normal race) Ie: the race designation there would be the race that it is defined in. As a matter of fact, if you have ever looked at the Warhammer 40k files, that is exactly how the Harlequins are done. They also define a type based on the same rule (!ha) and use that type to limit composition. Anyhow, glad I could be of a little assistance. Cheers, Graham T. --- In armybuilder@y..., "Keith" <mobo@a...> wrote: > I could not figure out how to do the race part. However, using the code you gave as an external attribute, ABC will not let you save it. I think that "xcmp:" is a local attribute only. I put your code in as a local attribute and that just re-assigned the Comp for the race it belongs to. It does not even show up in the allied race. Any ideas? I do appreciate the help! > > > Thanks, > > Keith To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 10 Date: Thu, 6 Jun 2002 11:10:16 -0600 From: "Keith" <mobo@adelphia.net> Subject: "over:" attribute Me again. I've got a Combat Platoon (parent unit) that has to be four tanks (four separate child units) strong. The user can chose between 3 different tanks and tank X is add to make the Combat Platoon four strong. The first 3 tanks are added via an option with "list:" and are selected via "dflt:" This makes the user pick his first 3 tanks. Tank X is added via "Auto". Now, the user can chose to add tank Y. Tank Y is added via "Cost" and the option that adds tank Y has "over:" which de-selects the last tank picked via the "list:" from above. What I now need is for the 3rd tank (actually, the list of tanks to choose form) to be automatically selected again so the user can re-chose his 3rd tank if he un-selects the option for tank Y. I've got every thing working but can't make AB reapply the "dflt:" that adds the 3rd tank. Thanks, Keith [Non-text portions of this message have been removed] __________________________________________________ ______________________ __________________________________________________ ______________________ Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ |
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