Senior Member
Join Date: Sep 2010
Posts: 147
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I wonder why i can't edit the Sylvanshee with the editor. I always got a message saying that I can't save. Can anybody tell me why? I bought the bestiary 2 package
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#1 |
Senior Member
Join Date: Jul 2011
Location: NorCal
Posts: 112
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B2 isn't open source. so you can't make copy...
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#2 |
Member
Join Date: Oct 2011
Posts: 49
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If you open another instance of hero lab & the editor, you can recreate the monster by copy and paste - from there, you can make the changes you want and safe it as a new monster. I think I have seen this hint before, so I guess it is a proper and "legal" way to do this.
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#3 |
Senior Member
Join Date: Sep 2010
Posts: 147
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I manually made the change... But I got a strange error.
The new silmaril (Sylvanshy with restoration spells) use as a familiar received the same skill as the master (that's correct) but HL put some skill in red with the error message 56 of 18 Skill (38 Overspend). The familiar also got intelligence of 17 but the master has 19... In the attached files, I put the familiar (left) and the master (right) All the red skills are at level 7, but the master has none of those skills. I don't know how to remove the skill? Only acrobatic, Climb and know. Arcany are checked in the Class skill option |
#4 |
Member
Join Date: Oct 2011
Posts: 49
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Well, it's a bit hard to say what your actual problem is...
- first of all, why does your version of the silvanshee have an intelligence of 17? - If that's a change to the race you wanted - then it's cool! I am only saying that a normal silvanshee would not have such a high intelligence, even as familar. - Your familiar does not really get your witch'es skill points, it get's its own. Which would in your case be 18, so the program is right to consider these 38 points overspent. A familiar only has the ability to use it's masters skill ranks instead of it's own, if higher. Those numbers are overlaying your actual ranks. In addition, you cannot spend more points on a skill than you have hit dice - 2 in the case of a silvanshee. Try to give your witch - say - 1 rank in sense motive. The silvanshee does have 0 ranks by default, but the program will give you a purple 1, showing the skill of your master. Now give the familiar 2 ranks in that skill (provided it still has points to spend left!) - notice that the first rank will turn the 1 black, indicating that your familiar's and witch's skill ranks are identical. The second rank is normal. If you would want to spend a third point, it would be illegal, because the silvanshee currently only has two hit dice! So... this was a bit complicated and confusing. I hope you can make sense of it, though. |
#5 |
Senior Member
Join Date: Sep 2010
Posts: 147
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Ok, I guess I begin to understand. As a model, i select the Vulpinal Agathion and edit to adjust to the Sylvanshee.
The Vulpinal has intelligence 17 Skills Acrobatics +10 (+18 jump), Bluff +13, Knowledge (any one) +14, Knowledge (arcana) +14, Knowledge (planes) +14, Perception +12, Perform (any one) +13, Spellcraft +14, Stealth +17, Use Magic Device +10; So the modified Sylmashee still got the Vulpinal skill level. Thanks. I will try to change the base setting for the Vulpinal or redo the Sylvanshee from blank... |
#6 |
Senior Member
Join Date: Sep 2010
Posts: 147
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I made the Sylvanshee from a blank model and it's all set except the intelligence. If I let the intelligence modifier to 0, the familiar got a 17 in intelligence.
Is there a way to adjust the lay on hand Spell-like ability based on the master level instead of the HD of the familiar? |
#7 |
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