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Lawful_g
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Old August 10th, 2009, 09:51 PM
I have written some code to go through and reduce the Armor check penalty from any armors you are proficient in, but I can't find the correct timeing to run the script. Here is my code, or the relevant parts of it.

~ Go through all armors, if we are proficient, add our bonus
foreach pick in hero where "EquipType.Armor & Helper.Proficient"
each.field[mArmorChk].value = each.field[mArmorChk].value + bonus
nexteach

Looking for the task list for armor, I see there is a script for "Field calculate - field 'Armor check penalty' (mArmorChk)" at Pre levels 100. I have tried putting the script at various times prior and after that, and the actual penalty applied to skills never changes. If I put the script any time after Levels 10000 it does change the number displayed on the armor entry, though again, no change in what is applied to skills.
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Mathias
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Old August 11th, 2009, 06:32 AM
This is a bug - there are some timing inconsistencies that mean you can't currently assign a functional armor check modification.

I'll get this after Gen Con.
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Lawful_g
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Old January 7th, 2010, 09:04 PM
Is this bug splatted yet?
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Mathias
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Old January 18th, 2010, 07:55 AM
I'm not sure if I fixed it and forgot to note it in the FAQ, or if the bug actually wasn't there (I might have wrote this while working on the class abilities in Pathfinder - some of those alter armor check penalties, and I therefore had to move things around so they happened after the Post-Levels phase, so that an armor check penalty could be calculated based on class levels).

The window for this change seems to be between Pre-Level/100 and Pre-Level/10000.
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