Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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I have written some code to go through and reduce the Armor check penalty from any armors you are proficient in, but I can't find the correct timeing to run the script. Here is my code, or the relevant parts of it.
~ Go through all armors, if we are proficient, add our bonus foreach pick in hero where "EquipType.Armor & Helper.Proficient" each.field[mArmorChk].value = each.field[mArmorChk].value + bonus nexteach Looking for the task list for armor, I see there is a script for "Field calculate - field 'Armor check penalty' (mArmorChk)" at Pre levels 100. I have tried putting the script at various times prior and after that, and the actual penalty applied to skills never changes. If I put the script any time after Levels 10000 it does change the number displayed on the armor entry, though again, no change in what is applied to skills. |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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This is a bug - there are some timing inconsistencies that mean you can't currently assign a functional armor check modification.
I'll get this after Gen Con. |
#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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Is this bug splatted yet?
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
|
I'm not sure if I fixed it and forgot to note it in the FAQ, or if the bug actually wasn't there (I might have wrote this while working on the class abilities in Pathfinder - some of those alter armor check penalties, and I therefore had to move things around so they happened after the Post-Levels phase, so that an armor check penalty could be calculated based on class levels).
The window for this change seems to be between Pre-Level/100 and Pre-Level/10000. |
#4 |
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